Quickly start a new game with SKK

by SKKmods·v020·Updated 2025-01-08

Quickly launch a new game in less than 2 minutes from Main Menu > Appearance Menu > Special Menu > Inventory items added by most mods outside of Vault 111. This is a scripted bypass rather than a static save game, so you get full player customization and new RNG.

Screenshots 8 screenshots

About this mod Machine translation

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Quickly launch a new game in less than 2 minutes from Main Menu > Appearance Menu > Special Menu > Inventory items added by most mods outside of Vault 111. This is a scripted bypass rather than a static save game, so you get full player customization and new RNG.

Applies to April 2024 update date 1.10.980.0

This mod is by far the most compatible quickstart/alternative boot available for XBOX1 that I have tried so far [sic]. As Todd Howard said, "It just works", so congratulations and thanks for this mod. Chaos Monkey 83

If you frequently start new games and get tired of the annoying initial dialogue after the 3rd time or the same RNG being rolled into a static save game, this will help get new excitement faster.

You start with the usual Looks menu mirror scene, then go straight to names, rankings, and SPECIAL statistics. Relax for 20 seconds, get out of the elevator, and be ready to go. This can all be done in 2 minutes if you know the faces and statistics required.

If WorkshopParent has not yet completed registration for the base game workshop, and you have a solution that relies on this before reaching the world, there is a wait option. Going from the looks menu to WorkshopParentScript can take up to two minutes to complete the base game workshop registration... That's how busy the game engine is setting up World 'n Quests. Note that this wait time may not be long enough for Sim Settlements to start.

Players start outside of Vault 111 with basic Vault gear and what other mods add after the looksmenu. Read Here's What's Missing Why mod-added inventory items are missing from the new game.

If you want to customize the player configuration, please SKK_FSNGPlayerEquipment xEdit LeveledItem list. The script is hardcoded to automatically equip PipBoy, Armor_Vault111_Underwear, Armor_WeddingRing, 10mm if they are in inventory. It won't know about any substitutions you make, so it's best not to replace the default Pipboy before exiting the vault, unless the substitution has an autoequip script.

All base game Vault 111 animations are fully functional and can be run/opened automatically if you wish to return to the Vault. Includes elevators, gear doors, lock doors, spouses, etc., as long as they aren't messed with by something else. If you want Cryolator, use a force unlock solution like Open Anything.

If you want to replace the all-in-one ALT launch mod and want to start from a different location/level, please install both SKK Fast Start New Game *and* SKK Fast Start Location as the SKK solution is built on modular selection.

PC installation

Must be installed before starting a new game.

It is 100% new forms and scripts and does not depend on anything at all except 1.10.162 (or higher) Fallout4.exe includes 1.10.980

Since it doesn't touch anything else in your save game, it doesn't require a load order.

Copy SKKFastStartNewGame.esp and SKKFastStartNewGame – Main.BA2 to your ...\Fallout 4\Data directory and add to Plugins.txt, or enable it in the Bethesda mod menu, using the mod manager or however you organize it. Even though some people may be lucky, SKK does not support the removal of any CreationEngine mods from an active save game. Those who know know.

You should not use ESL to tag ESP.

compatibility

It's available on PC, Xbox, and GamePass.

Of course, this is completely incompatible with any other ALT or quickstart mods that disrupt or bypass MQ101 Pre-War Vault or MQ102 Vault 111 (including Start Me Up). The MQ101 Pre-War Shelter is very fragile and will not work if anything touches it, such as mods that force player UI interaction (notes, terminals, holotapes), for example:

Something that has been reported to cause freezing or infinite loading

(1) Whatever Creation Club Content that has been stopping the Vault 111 door from opening during a normal game start.

(2) A combination of DefUI and HudFramework or FallUI-Hud and BravoHUD.

(3) Mods that try …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
SKK的快速开始新游戏
File size
31.4 KiB
SHA-256
ffa3212e49554dbdfa19c6fcb3843a52e68b7df3c746f4b9b154f47b6e6df65c
Stored at
2026-10-10 11:23