Quake Mk V(B) - Militia Spartans
Rounding out the year with Halo armor mods for Militia
Screenshots 8 screenshots
About this mod Machine translation
Round off the year with a Halo armor mod for the Militia! I (the author, the same below) wanted to upload a militia mod that I really put some effort into, haha
You may need to start a new game to have the costume appear on an already existing militia (or just use the revive command on them). The newly spawned militia should work as expected.
Militiamen will wear a variety of Mk V(B) Spartan armor
The Spartan armor they wear uses "Minuteman" paint: dark blue with white accents. The costumes of Preston, Ronnie Shaw, MM Vertibird Pilot and MM Radio Announcer have also been changed, reducing the value of all worn gear in the ESL-tagged ESP file; therefore, you can change the desired position in the load order without it counting against the ESP plugin limit.
Require
Mjolnir Mk V (B) Assault Armor (required) FCOM - Fallout Commander (optional file)
Already packaged base Mjolnir Mk V (B) - Militia Spartan (prerequisite MKV armor), or:
If you don't want to use flares to summon the militia, then you can use the Mjolnir Mk V (B) - Militia Spartan (FCOM)
Requires prerequisite: FCOM Fallout Commander:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.