Predator Gear Accessories (Updated)
Got some new armor for the Marauders.
Screenshots 8 screenshots
About this mod Machine translation
Got some new armor for the Marauders.
Original address:
~~### The ESP and ESL moderator files have been packaged and uploaded together. You can choose one of the two to install according to your needs. ~~
Version 1.8 updated on May 24th:
Just bug fixes. Fixed pad swapping of left arm and left leg ground models for recycled combat armor. Fixed skin issue on Devotion Cowl hose. Fixed a fire effect bug on the bite guard and fixed some ground model collisions.
Chinese address:
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This is a new set of headgear that adds some variety to the Raiders.
include:
1 set of recycled combat armor
3 eye patches
3 masks
5 sack hoods
3 Yaogai skull helmets
1 top hat
Firefighter Helmet (2 Colors)
One welding helmet (5 colors)
and a separate Blastmaster helmet (3 helmet colors, 3 visor colors, and 3 hood colors)
These items are added to the Raider headgear level list via script injection:
Thanks to Ablindm4n for the script.
Many thanks to xxsaisei for the new cleanup,
Special thanks to Leonardodablanki and xxsaisei for the great screenshots.
I tried to keep them a little rare so that they would stay new, because let's be honest, how many eye patches do you see in a day. Blastmaster helmets come separate so you can mix and match materials. Therefore, the fairing and helmet may have odd cuts and some hair if worn alone. I made a separate LL and script for them so raiders would want to always spawn with all three parts. Eye patch strings may also be clipped with certain faces.
1.1
for welding helmets
New Raider Skin BlastMaster Cowl
Liner mods for modcol files to allow Raiders to generate different welding mask and Blastmaster part skins
1.2
Manually place assets in different Raider locations (Parson's, Corvega, Monsignor, and Federal Ration Stockpile)
Added three unique yao guai skull helmets (Walden Pond, Museum of Witchcraft, and Rocky Narrows Park)
1.3
Added three sack hood reskins and two new hoods.
Placed two unique hoods (Pickman'sGallery, Dunwich Borer's)
1.4
Added in the recycled battle armor and (eventually) figured out a way to have the robbers spawn wearing it instead of the original battle armor.
1.5
Fixed Savage hood model. xxsaisei cleaned up ESP and marked it as ESL. They also added crafting categories and recipes to the Chemistry Station. You must have Armorer 2.
1.6
Added a mannequin mask and a top hat. Fixed size issues with salvaged combat armor and made alternative textures to remove mirrored limb armor.
1.7
Added linings to some hats and helmets. Fixed some normals. Increased drop rate.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.