Portable world space reinvented
便携式世界空间的再次改造
Screenshots 8 screenshots
About this mod Machine translation
Ontology: Portable World Space MOD----
Special thanks to: Institute Food Synthesizer----
Thanks again: Home Builder MOD----
Portable space strategy: After exiting the 111 shelter, go to the start-up room next to it, find 2 first aid kits (bottom), get glasses + rings, put on one, enter the space, start the workshop, connect the power supply, and connect the line lights all the way. Go to the service terminal next to the red rocket to turn off the anti-fall system, display various workbenches, and exit. Jump off the edge of the platform, dive and swim to land. Use the V key to start the workshop, connect the wires, and start creating water. (No response after lighting the street light tower? Generator → Node or Switch → Street Light or Food Synthesizer. Powered armor skeleton can be built in the special column of the workshop, and other workshops can also make it!) After that, just go and play! As for the new bug, the model will get stuck when the power armor is worn out, and it needs to be worn again. This is the case here!
This transformation adds many original buildings and individual DLC elements. Because a mobile home requires too many various needs. The transformation content is as follows:
- Food and water are extremely difficult to obtain at the upper level and require incredible coordination. Therefore, the Food Synthesizer of the Research Institute perfectly solves this problem. The Air and Water Synthesizer in the Settlement MOD changes the rules of resource collection with 0 population.
- A landmark building. The original version only has one carpet for resting and no sleeping. Traveling through the pre-war space, I found that many elements could be moved over, so I was inspired by the home builders and finally chose 4 pre-war houses on the sheltered hills + 5 houses in Covenant Village + the Red Rocket Base. Some doors are difficult to deal with, so let’s forget about it for now, and we’ll talk about it in the next version.
- Since there are so many types of storage boxes, cabinets and other containers to choose from, only 9 types of containers are used. But the choice of location is important. Street lights, lighthouses, generators and other elements meet the needs of the scene and are not placed too much.
- The original platform can only have a zoom effect. In this modification, it is placed in three scenes, namely the computer terminal (the point 33*33--17 square in the center of the workshop map), 36500 above the head (just like the city in the sky is a place invisible to the naked eye), and the lighthouse on the lake below (the disadvantage is that it is close to the edge). For my obsessive-compulsive disorder and players who use the console to adjust their position, please explain the coordinates of the center of the workshop (X=4058.74, Y=1278.69)
- The added props ITEM include 1 set of X-01, 10 cores, 1 gold pocket watch, 1 gold bar and 5000 bottle caps in the safe. The remaining scenes are free of garbage and cannot be decomposed. As for the 5-piece workbench set + modern stove (original white platform), they are neatly placed. The bed is a pre-war bed that does not occupy the settlement bed. Power - fuse box (home plate), cancel the original 1000 power, 100 power is enough, add 1 power station on the upper and lower floors.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.