Population - automatically generates equipment and assigns settlers

by z80dev·v0.20.3·Updated 2026-05-07

Automatically spawn, assign and equip settlers with all assignable items with just one click. Now with MCM and CBBE/FG body randomization support. You can also quickly spawn unassigned settlers and animals easily.

Screenshots 8 screenshots

About this mod Machine translation

Automatically spawn, assign and equip settlers with all assignable items with just one click. Now with MCM and CBBE/FG body randomization support. You can also quickly spawn unassigned settlers and animals easily.

Original address:

Prefix:

F4SE:

Chinese address:

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Did you just draw up an awesome blueprint and are tired of waiting for settlers to arrive? Or are you using mod cheats to generate settlers, but assigning settlers is still a hassle? Then Settlement Dwellers is for you!

feature:

Just click on the holotape and settlers are automatically generated, equipped, and assigned. Existing settlers are also used and can be reassigned according to the following rules. You can also spawn unassigned individual settlers and animals.

Position-specific clothing. There are now specialized outfits for the following professions: Aid/Clinic, Armor, Bar, Chemical, Outfit, Merchant/Miscellaneous, Weapon, Guard, and General Resident/Farmer. This will not affect potential partners or children. See the Entries section for more information.

Body randomization. Populator supports body randomization for original, CBBE and fusion girls. For the base body, it randomly generates values ​​for the "body triangle": lean, muscular, and large. For CBBE and Fusion Girls, their various transformations are also randomized, with a customizable range of (+/-) 100-500%, usually somewhere in the middle. The original body uses F4SE, CBBE and FusionGirl also use LooksMenu. These features are optional and can be installed at any time, but they will have no effect if they are not installed. You also need to build the garment correctly in BodySlide and have morphing enabled for morphing to work properly.

Optional cheat weapon, usually one-hit kill by settlers. This can also be crafted in the Chemistry Station for you to use!

Optional health/stamina buffs that allow them to take less damage.

Optional gender choices: Default, all-male, or all-female.

Allows all settlers to work around the clock, although they still need beds to gain happiness.

Option to use militia settlers.

(NEW!) Support for generating the base game's workshop dog and my new talking cat and dog! Texture credit goes to mm137, dog tied cat skeleton goes to AbbaLovesYou!

How to use:

Both the Holotape and the Cheat Mode Gun can be assembled in the Chemistry Station under the "Stuffers" category. You can then use it in settlements that have unassigned workstations, or import a bunch of blueprints and create all the settlers at once.

compatibility:

Tested with settler sleep fix and settler shopping.

This should work with any program that modifies the settler NPC pool, although not all mods will provide new settlers for gender-specific lists of workshop and militia NPCs. If you're just getting base game settlers, try not to use these options.

Initial user feedback shows that it supports WSFW, WS+, Sim Settlement and Horizon. Since I don’t use these myself, I’d love to hear everyone’s experiences.

Generate rules:

This will try to use existing settlers first, and if possible try to (re)assign them to stores. I guess most people want this, with new NPCs to supplement guards and farmers. If already assigned to a store, this setting will remain unchanged. If enabled, existing settlers also receive a health bonus and cheat weapons.

Extra Item: Depopulation Gun

I wanted the settlers to have access to a magic gun and decided to let the players use it as well. This weapon is based on the Deliverer and can be crafted at the Chemical Station as a normal weapon, along with the Hologram Tape. It causes 500 points of damage, has a magazine capacity of 60 rounds, is equipped with an invisible reconnaissance mirror, is silent, has no damage resistance, has no dispersion, has no armor penetration consumption, has improved accuracy and range, and has small recoil. Since I'm not a weapon modder, this is just a quick design I made for a settler, with most of the attributes built di …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Settlement Populator-92073-0-20-3-1778066163.zip
File size
2.2 MiB
SHA-256
1c9395bd127961c6e44cace953196bb283a7a443a820f47507314ffb657ea2ea
Stored at
2026-10-12 05:55