Plundered World Expansion Pack

by Qrsr·v1.0·Updated 2024-06-18

Removed most movable static garbage objects and workbenches from the game world and improved performance.

Screenshots 3 screenshots

About this mod Machine translation

Removed most movable static garbage objects and workbenches from the game world and improved performance.

Prerequisites: Far Harbor, Nuclear World, Automatic Workshop, Shelter Technology Workshop DLC

*It doesn’t make much sense that in the 200 years between the dropping of the atomic bombs and now, people have struggled to survive without coming up with the idea of ​​utilizing the resources left behind after the war. The game features scavenger PCs, but they don't seem to scavenge anything. Suppliers replenish supplies out of thin air. *

*—DankRafft*

This mod is intended to make the game world more desolate and remove a lot of junk items that are unnecessary and/or not immersive. With a few exceptions here and there.

The following three versions have been packaged and uploaded together. You can choose to install them according to your needs.

ACTI version, this file will mark many activators (Cymbal Monkey, Eat-o-Tronic, Jukebox, Milk Vending Machine, Nuka-Cola Machine, Port-A-Diner, Radio, Television, Water Fountain, Water Sink, etc.) as initially disabled. Make sure you load it after UFO4P and before PRP.

FURN version, this file will mark armor, chemistry, cooking, nuke mixers, power armor, robots, weapons workbenches, and additional lights and effects as "initially disabled". Make sure you load it after UFO4P and before PRP.

MSTT version, this file will label obstacles, boxes, cars, flamingos, mannequins, plastic boxes, sawn wood, shopping carts, signs, tires, tricycles, etc. Make sure you load it after UFO4P and before PRP. For more information, read the home page description.

Overview

This mod affects the following items:

  • Placed movable stationary items (e.g.... cars, shopping carts, saw horses, tires, trash cans, etc.)
  • Place furniture such as various workbenches (armor, chemistry, cooking, nuke blender, power armor, robots, weapons workbench)
  • Place fire effects, fog, light around armor and cooking workbench
  • Place the Activator, Cymbal Monkey, Eat-o-Tronic, Jukebox, Milk Vending Machine, Nuka-Cola Machine, Port-A-Diner, Radio,

TV, water dispenser, sink, etc.

This mod does not affect:

  • Static objects are the same as movable static objects and cannot be easily deleted
  • Craftable workbench in the stronghold workshop menu

Note: The various settlements in the inner and outer world spaces have not yet been polished. Please feel free to post any feedback.

Install

If you install this mod into an already running game, the changes should appear almost immediately. Removing the plugin from the load order will make the projects reappear, at least most of them, and all of them are not directly related to the script. These plugins are ESL labeled and do not count towards normal ESP/ESM limits. None of them affect precombined meshes or PreVis data.

compatibility

↑ Arthmoor's unofficial Fallout 4 patch is fully patched and must be loaded before loading

↑ DankRafft's Plundered World

↑ The power armor frame that I (original author Qrsr, the same below) looted

‣ Plundered World Expansion

↓BenRierimanu's PRP - Previsibines Repair Pack Stable Branch must be loaded before

Technical issues

  • Disabled objects may expose ambush furniture, actors
  • Disabled objects may force objects to levitate temporarily or permanently, such as the Eat-O-Tronic machine which will reveal the items inside and those items will levitate in the air, etc.

Feel free to report wherever, you can also upload images of your findings directly to the mod page to nexusmod (just click on media and drag and drop the image to the mod page).

Conclusion

  • Movable statics are static and vice versa, as both share equal model paths in the game files, some are precomposed and cannot be deleted, for example the HalloweenDecor is both a STAT and an MSTT and still appears in the game world as a STAT (I will get rid of it in a future update)
  • Cars, shopping carts, plastic boxes, etc. are all movable static objects
  • Generators, FX, etc. …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
被掠夺的世界扩展包
File size
11.1 MiB