Pip-Boy custom frame
Pip-Boy定制框架
Screenshots 7 screenshots
About this mod Machine translation
Create a club support has arrived!
PBCF version 2.0 is designed to be used with game version 1.10.80 or higher
If you have any issues with missing textures and are unable to update to the latest version try PBCF version 1.05
\\ ==Introduction== //
The Pip-Boy customization framework gives the user more freedom to modify Pip-Boy's appearance on the Armor Workbench when a compatible texture pack is installed, otherwise you can still modify its on-screen appearance or add one of the available Misc mods or existing Creation Club content..
If used by Mod Authors it will allow them to easily make standalone Pip-Boys, it is also compatible with other standalone Pip-Boys using this framework.
\\ ==First load== //
The mod will only start the first time you open the Pip-Boy menu and you will get 1 copy of each mod to ingest and configure Holotape
If the ingestible is lost, both the ingestible and the Holotape can be crafted for free at the Chemistry Station, and the ingestible can be regained from the Holotape.
Once everything is done, go to the nearest Armor Workbench and you will be able to modify the Pip-Boy. If the texture pack is not installed, only Creation Club textures, labels, screens and other slots are activated.
If you use a Pip-Boy flashlight and use the head launcher, you can convert your Pip-Boy at the Chem Station or Armorsmith Workbench if you use the Armor and Weapon Keyword Community Resource (AWKCR)
\\ ==Remove mod == //
01 - If you equip a custom build Pip-Boy yse PBCF Equip Vanilla Pip-Boy can aid material found in aid
02 - Uninstall the program using the attachment point found in PBCF in the auxiliary
03 - Delete all PBCF files.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.