PhotoRealistic Wastland
Screenshots 6 screenshots
About this mod Machine translation
New version features
The effect of 1.2 is clearer and suitable for games (the light and shadow simulation of Battlefield 4 is colder and bluer)
The effect of 1.2b more simulates old movies and is suitable for screenshots
Screenshots of the new version are as follows:
Full version 1.2
(Using ENB 0.288 with Reshade FrameWork 1.1.0)
Added realistic colors to game white balance.
Realign any inappropriate shades with the relationship between the main colors.
Rescale adjusts global saturation and maintains color punch
Atmosphere and vistas corrections
Color level correction and contrast increase
Shadows are darker and their color contrast corrected, making them warmer or cooler depending on their environment
Nights and dungeons are darker
Added some noise and color because I like
Part of the halo effect, since the purpose of PRW is to simulate real film
An optional clean and beautiful depth of field
PRW 1.2 is an enhanced version of PRW 1.1
-Some small color adjustments to reduce noise and dirty spots
-New dynamic depth of field system
-UI and text are no longer blurry
(If you don’t like the new color adjustment, you can use PRW 1.1, just overwrite SweetFX.cfg in the ReShade folder)
Full version 1.2b
-My FPS dropped by 5 frames-
(Using ENB0.288 with modular filter library and ReShade Fremework 1.1.0)
An older Panavision camera system with a more cinematic look
Completely reworked with HDR adaptability
It’s brighter outside than inside
Interiors are now darker due to more realistic ambient lighting
(It is best not to use other light and shadow MODs when using the 12b version)
A darker and crueler atmosphere
More use of color and lighting contrast in addition to desaturation, making everything darker
There's still color and light where it makes sense, because that's what a radiant environment is
But it's more variable now, and it's getting fainter in some places now
Simplified version 1.2
No FPS loss
(Using ReShade 1.1.0 and SweetFX 2)
Just made some chromatic aberration color adjustments
New PRW 1.2 and 1.2B can be previewed on Nnet
(But to be honest, it looks better in the game, especially 1.2b, which won’t look so strange in the game)
***
"I did the best I could with these settings, but until ENB adds full support for Fallout 4's weather system, there's not much else I can adjust.
The setting is not perfect yet, there is a lot of room for improvement, but since this is a job that focuses on adjusting colors, it is basically making various slippers.
For example, I don't like how blue it is at night in my setup.
But if I reduce the blue then I lose that blue shadow on a sunny day.
So I chose the shade of blue.
This was just one of many frustrating compromises between me and PRW.
So, don't expect updates until Fallout 4 ENB can handle the weather system. "
Press "Scroll Lock": All effects can be turned on/off at any time in the game
and
Press "End": You can turn off/on the depth of field effect individually at any time in the game
Use a specifically calibrated monitor for color correction.
This means my monitor may appear more dark and saturated than an uncalibrated monitor.
Colors for a realistic wasteland should appear rich and not oversaturated.
> Click here to see comparison screenshots <<
Install
- Download and unzip the file
- Select the version you want (LITE in 1.2 is the simplified version or FULL is the full version)
- Put all the files in the default folder into your Fallout 4 folder
- Download ENB 0.288 and put "d3d11.dll" and "d3dcompiler_46e.dll" into the game and directory
Start your gaming experience!
changelog 1.2:
- Adjust the depth of field of reshade to the depth of field of Enb 0.288
-Cooling the white balance (maybe too much)
- Rebalance noise intensity
- Reduce dirty spots effect
- Start setting up PRW 1.2b
changelog 1.1:
- Adjusted blue/cyan tint
- Adjusted cold/hot color relationship
- Reduce grayscale
- Enhanced some contrast
Copyright information …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.