Passable bridge (updated)
Added items to various impassable bridges so NPCs can use them. Complete navigation mesh. Won't ruin pre-mix.
Screenshots 5 screenshots
About this mod Machine translation
Added items to various impassable bridges so NPCs can use them. Complete navigation mesh. Won't ruin pre-mix.
Original address:
Updated on October 30, 2025:
Version 1.3
Mark the ESP as ESL so it doesn't take up a spot in your load order.
Forwarded several cell header changes from UFO4P (UFO4P is not required).
So, for the umpteenth time, I've started a new game and was crossing the bridge in Beanttown when my companion decided to go swimming. Just shook my head and realized I could fix it (without breaking the pre-composition).
Note: Do not use any PRP or "Performance Optimization" patches for this mod. This mod does not break the pre-composition, so there is nothing to "fix". This mod covers many different areas of the Commonwealth, so if you do use them you'll only be asking for a lot of load ordering issues.
Features
Added various objects (steps, plywood, etc.) to allow NPCs to cross obstacles on certain bridges in the Commonwealth.
Complete navigation.
Link preferred path.
Will not damage the pre-coupling. Only add new items that won't break the premix. Certain items may be disabled if they are not part of the pre-assembly and are in the way (for example, the movable static cars on the Gibson Point Pier drawbridge).
Includes bridges
Beantown Brewery Railway Bridge - Located between Greygarden and Oberland stations. Add steps, plywood, etc. so NPCs can go up and over the rail cars. Links are preferred to run along the railway line between Greygarden and Oberland stations.
NHM Freight Station Railroad Bridge - Around Washington, D.C. and Boston Police Distribution Stations. Added steel plates and planks so NPCs can walk next to the bridge next to the rail car.
Starlight Car Iron Bridge - Added logs coming off the rail car for NPCs to walk on so they can go up and over the rail car.
Gibson Point Pier Suspension Bridge - Removed movable static cars and added ramps. The preferred path for the link.
Egret Tours Dock Drawbridge - Added a truck and trailer. The preferred path for the link.
U.S.S. Riptide Draw Bridge - This bridge already had stairs, but the stairs were narrow and not all NPCs could use it, so I added another set of stairs and increased the size of the navmesh for both sets.
USS Rapids Destroyed Bridge - The bridge next to the USS Rapids collapsed in the water, a wooden bridge was added so the NPCs wouldn't have to swim.
Mass Chem Suspension Bridge - The Mass Chemical and Cabot House span the river (Ticonderoga is also nearby). A vehicle was added to walk through the gap. Added preferred paths.
Xbox port by Cjo92:
Courtesy of Bethesda.net | Accessible Bridge Mod
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.