Original weapon authenticity and perk overhaul (4.24 fixes the problem of NPCs using wrong ammunition)
原版武器真实性与perk大修(4.24修复npc使用错误弹药问题)
Screenshots 1 screenshots
About this mod Machine translation
There are many types of weapons in Fallout 4. I checked the real data of these weapons online and made the following corrections:
- Part of the barrel of the shotgun greatly increases the range.
- Fixed the issue where the combat rifle used pistol ammunition incorrectly. Now it uses 556 rifle ammunition.
- The Liberator switched to the larger caliber 45 ammunition.
4.Significantly increase the damage of academy gun.
- The magazine capacity of laser gun and academy gun has been greatly increased.
- All weapon damage is related to ammunition caliber.
- Removed the ammunition caliber modifications for iron pipe guns, iron pipe runner, iron pipe bolt action, battle rifles, and shotguns.
- Add armor-piercing bombs, incendiary bombs, and explosive bomb modifications.
- Flesh and Flesh perk levels 1-3 increase the damage by 10%, 25%, and 50% respectively. High-level monsters are no longer powerless.
- Explosives perk level 3 has a wider range of influence. Now you can blow up an area with grenades and missiles, and Fat Man can directly destroy the enemy base.
- Fixed the strange phenomenon that the pistol perk level 2-3 would increase the range and make it longer than the rifle.
- There is no collision effect within the explosion range of the Fat Man nuclear bomb. That is to say, even if the enemy is hiding behind the wall, he will still be killed as long as he is within the explosion range. (Changed the mirv transmitter to be invalid)
Note: When used together with other mods that modify original weapons and perk skill points, please be sure to load this mod below them.
For a good gaming experience, please install Survival Mode Customization
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.