Original location expansion (updated)
Turn 6 unassuming vanilla locations into proper dungeons!
Screenshots 8 screenshots
About this mod Machine translation
Turn 6 unassuming vanilla locations into proper dungeons!
Original address:
Prefix:
Far Harbor
Nuka World DLC
Jurttu's mod shared assets:
7 Glowing Sea Settlements - 2025 Update (optional if compatibility patch is to be used):
The main files in BA2 and component formats have been uploaded. You can choose one of the two to install according to your needs.
Updated on September 7th:
Version 1.2.2
- Moved entrance to Post Plaza Station to improve compatibility with vehicle overhauls. continue
-Illumination improvements for all grids (except glowing holes):
- Made most lights that simulate light reflections non-specular; this greatly reduces unrealistic reflections that appear to be created out of thin air and makes the lights smoother overall. These changes are particularly noticeable in dimly lit areas.
- Manually adjusted the lighting in some areas to reduce the degree of light "seeing through the wall"
- Ruined Factory: The R&D department has improved the navigation mesh to prevent the sentry robot from getting stuck.
Optional 7 Glowing Sea Settlements compatible files updated on June 16th:
7 Glowing Sea settlements compatible patches - 2025 update. Restored settlement status indicator and fast travel arrival point functionality for Decay Reactor location map markers.
ESP is displayed as ESL. Load this after VLP and another mod.
Updated on February 28th:
Version 1.2.1
Campus Legal Office and Dilapidated Factory: Fixed an issue that caused certain scope/scope screens to go black
Dilapidated Factory: Fixed a small model cross-mold issue on the third floor landing of the stairs.
Dilapidated Factory: Fixed two minor visibility issues
Rundown Factory: Fixed a typo in the terminal entry
Dilapidated Factory: Repaired one of the lamps by replacing it with the wrong material
Dilapidated Factory: Improvements to the cladding beneath the entrance ladder
Decay Reactor Site: Fixed three minor visibility issues
Decay Reactor Location: Control Room Console Lights Not Animating
Version 1.2
Campus Law Firm: Windows and light coming from windows now accurately reflect time
Decay Reactor Location: Added new features to prevent power armor exits from triggering elevators and terminal/buttons around doors to prevent power armor from getting stuck.
Dilapidated Factory: Added protection against power armor exit triggers in the same room, as well as around prototype hatches and maglock doors, to prevent situations where power armor gets stuck
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Some locations in Fallout 4 have little to no content and simply serve as landmarks. Vanilla Locations Plus adds interior cells to six of them, turning them into dungeons of various sizes and types.
Requires Far Harbor and NukaWorld as well as shared assets.
Features:
6 new internal expansions for base game locations not previously available.
The design is legend-friendly and atmospheric.
Balanced loot for "normal" and survival games.
Diaries, terminal entries, and other stories are scattered throughout each location.
A two-part side mission that takes you to the depths of the Glowing Sea.
A highly modified (and deadly) Gauss rifle is given as a reward for completing the mission.
Enemies and some loot will level up along with the player character.
Highly compatible and does not break precombines/previs.
All locations outside of the Glowing Sea can be targeted for repeat missions and/or other objectives.
Place
Campus Law Firm
Despite being close to the fraternity house of the Cambridge Police Department, a group of robbers have set up shop in this old office building. You can go in and get a five-finger discount on everything they've stolen so far.
Glowing Hollow
(Replaces Vertibird Wreckage map marker)
It turns out that the Vertibird that crashed in the Glowing Sea was a relatively recent arrival, and whatever it was looking for was buried under two centuries of ashes and debris. Still, what's worth taking the huge risk?
Postal Plaza Station
(Replaces Postal Pla …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.