Only visible hand weapons
只是可见的手持武器
Screenshots 8 screenshots
About this mod Machine translation
This mod adds visible gun weaponry to the chemical crafting station. You can make them into simple costumes and look cool.
Do you want all the fun? Then you need registrator2000 awesome mod Visible Weapons - Third Person Holster for this mod to work, you can holster your favorite weapons just like you do in FO NV. Pretty much at least, since there are limitations (for now) on how to display all the modifications you can add to a weapon. Simple and easy to use - check out the registry page for more information and how to use it in your game.
If you are looking for gun and knife holsters, you should take a look at the Hosters and Sheaths Mods offered by Zalterdbeastz. It works with most of my guns as well as my combat knives.
Currently these weapons include:
Sniper rifles in different modifications
Hunting rifles in different modifications
Combat shotguns in different modifications
M9 - Regular and Long Barrel, Supressor (Original M9 Pistol Mod requires this to work)
Widow Shotgun - Short and long on the back, short on the hips (required for the original Widow Shotgun Mod to work)
Tire iron with/without blade
Long lever action with Scope and Silencer (requires Remote DLC to work)
Syringer
Radium Rifle (required for the Ranged DLC to work)
Strike knife on hip
Pickman's blade on hip
Handcrafted Asssault Rifle with different modifications (required for Nuka World DLC to work)
Different modifications for Western revolvers (required for Nuka World DLC to work)
Assaultron Blade (requires Automatron DLC to work)
assault rifle
tube rifle
Shotguns in different modifications
10mm pistols in different modifications
- Pistols with different modifications
Scimitar in different modifications
Chinese officer sword
Grognak Axe
Concealed side arm
Cryolator
CombatRifle
fat man
Flamethrower
Institute pistol
academy rifle
laser rifle
plasma pistol
plasma rifle
railroad rifle
hip sacrificial sword
sacrificial sword on back
Shishkebab
Shem Drow Sword
submachine gun
super sledgehammer
Updated to v4:
New weapons:
bat
Gauss Rifle (thanks to Zalteredbeastz)
Battle rifle with scope/long barrel
Assaultron blade on left shoulder
Different modifications of laser rifles
HMAR short left shoulder
Lever actions have different modifications
tube sniper
gamma pistol
pipe wrench
academy rifle short range
Shotgun Chopped on Hip
Slegde Hammer
Gun Holster (Thanks to Zalteredbeastz and ImAarwyn)
The long-awaited baseball bat can be placed on the left or right shoulder. You can also change the color of the bat in the armor workbench. All colors available except unique bat.
Holsters are suitable for all common firearms. You can also make a holster for a 10mm pistol, it looks a little weird from the side but it's the best I could do. Depending on the body model and/or armor, all straps may become pinched.
I also included the Cait Bandolier as a separate part so you can use it as a rifle holster. BodySlide data also includes the ability to adjust it to your preferred body type - male and female. If I can find a way to change the holster to work properly with BodySlide I'll make a small update to it.
The gamma gun...I put it on my lap. Small plates work - somehow. The platter will pinch your legs. If you don't like the positioning, you can always try correcting it yourself in Outfit Studio (works with all weapons and holsters).
With this update I should have most of the vanilla weapons covered. So no more major updates (to be honest - I can't stand these weapon grids anymore...). What I might do is a tutorial on how to make a trust weapon for all adventurous or patient (the best two) types.
So what does it mean, does it require DLC or the original mod? This mod only adds meshes, you need the original mod or DLC for textures. So, yes, the mod needs work.
Please do not report a "bug" if you crash in the chemistry menu and run my mod without the necessary mods and DLC.
And - this applies to all mods you plan to install - perform a BackUp Save before testing the m …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.