Only death can separate us (Multifunctional Rifle)
唯有死亡能将我们分开(多功能步枪)
Screenshots 8 screenshots
About this mod Machine translation
Preface: Nuclear World
STS:
As shown in the picture, I’m posting something old. It’s too hot this weekend and there really isn’t anything new to release, so I’m looking for some old stuff to play with.
Only death can separate us!
This mod adds unique homemade weapons to the game with extensive modification capabilities.
As you know, Nate was a soldier and fought in combat. Furthermore, he is an exemplary family man and responsible person. I don't think he would waste his time or have sex with Preston Garvey, but would go straight to find his missing son. So I decided to give him an ability and not waste time looking for good weapons. One life, one love, one rifle. Only death can separate them.
To match the weapon to the difficulty of the game, the player's style and level, a wide range of modifications are provided:
- 12 automatic receivers
- 12 semi-automatic receivers
- 7 types of barrels
- 16 grips and stocks
- 8 types of magazines
- 4 muzzle attachments
- 11 sights and scopes
Not only do the receivers have different characteristics, they also look different. and other modifications. You can see in the screenshot some options, this can be done. As your character levels up and skills increase, the rifle becomes more and more polished and neat, while maintaining the functionality of a homebrew weapon. It also changes the type of ammo used depending on the difficulty level of the game. Since the most powerful receivers require Commonwealth rare receivers, this mod includes a script injector that adds 7.62 ammo for merchants and some containers. The 5.56 bullet will also appear more frequently.
In addition to the usual scopes for tactically unique rifles. However, they are different from Combat Scope STS and do not allow you to view the camera in third person
Aim while playing the game. If you want to use combat sights, you need to download the mod "STS" and patch "AVBSPRifle-STS_ENG" from the "Optional Files" category. The scope will be the same as the handmade rifle in the DLC "Nuka-World".
How to get:
In Chemical Station, category "Utilities". (utilities)
Don't forget to search mailboxes, desks, and other receptacles - there may be "popular science" magazines that give you the chance to create for your rifle
Legendary properties. Legendary modifications can be installed on weapon workbenches in the "Science" category. In this case you will lose the magazine and will not be able to delete the legendary modifications.
If you want to see a unique rifle in the Commonwealth, download the file "AVBSPRifle_LList_ENG" from the optional file category. Copy the file to your game's "Date" folder, or designate it as the main folder in the mod manager. This option adds a script injector and the weapon will be sold by merchants and NPCs. Impossible to make in a chemistry lab. You won't find any magazines either.
**IMPORTANT NOTE: This mod uses the hand-crafted rifle animations from the DLC "Nuka-World". If you have a mod installed that changes the animation of a handmade rifle, the mod will not work properly. **
(However, I personally tried it and found that the animation is the right-hand animation of Hitman, which means that this weapon is actually the nuclear AK animation of the set.
Right hand animation address:
The following is my personal explanation
First of all, because this gun is so old, it naturally has many flaws, such as left-hand ejection, which should have been abandoned long ago. So in addition to the main body files, I also packaged a patch for ejecting the shell on the right side, from:
In addition, the original STS patch also had the problem of some sights not being calibrated, so I used another improved STS patch. In addition, the source address also provides patch options for TR and side sights, which you can choose to install at your own address:
The above files have now been packaged and uploaded.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.