old submachine gun
老式冲锋枪
Screenshots 6 screenshots
About this mod Machine translation
It’s finally here! Old submachine gun. This will be the first weapon mod I've ever done where like I said there's going to be bugs and I'm going to squeeze them as hard as I can. But, for now, it should get the job done. I worked really hard to bring this weapon to waste, so I hope you all enjoy it!
Version 1.3.4
NPC lenses should no longer look like players
Version 1.3.3
Slightly adjusted sound and weapon volume
Slightly changed weapon weight
buffer damage
Added .38 semi and automatic receivers
This weapon comes with some mods for customization
field
short term horizon
medium range
reflex vision
stock
Full stock
wire stocks
Wire (folded)
Wire stock (no stock)
Full inventory (atomic)
Full stock (stripes)
Full Stock (Giraffe)
Full Stock (Zebra)
Full Stock (Flowers)
Full inventory (underground)
muzzle
muzzle brake
compensator
suppressor
Magazine
20 rounds
30 rounds
20 wheel clamping
30 rounds of clamping
Dr Mag...and some receivers.
history
Here's just a small bit of information about the weapons if you're interested.
Reising M50 submachine gun
Although described as a submachine gun, the Reising is designed as a compact, lightweight semi-automatic delayed blowback carbine that fires from a closed bolt for accuracy. The Reising is manufactured in a selective fire protection version that can be switched between semi-automatic or fully automatic fire as required, and in a semi-automatic version for marksmanship training and police and guard use. Reising's design full-auto cycle rate was 450-600 rounds per minute, but true full-auto rates were reported to be closer to 750-850 rounds per minute. At this rate, twenty rounds could be emptied in less than two seconds. In 1941, the Reising was selling for about $50 per weapon, while a standard military Thompson submachine gun cost $225.
Shoutouts
I'd like to give a few shout outs to the people who helped me create this mod. First and most importantly, I want to thank a modder called TrinityTest. Without him, this mod wouldn't happen. He helped with the creation kit and nifskope's trenches, so a big thank you to him.
Secondly, I would like to thank a good friend, Martin Hay, who gave me a lot of support when I needed it. Without his support, I'm not sure I would have stuck with the mod. Last but not least, I'd like to thank JuiceHead for keeping up with my mod and shining a little light on it with his YouTube channel. If you don't know him yet, here's a cool video on Fallout mods. If you get a chance, check him out and give him some love! Thank you all so much!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.