Old Pond Cottage Stronghold - Far Harbor Settlement Immersive Restoration (Chinese Update)
A creepy old house located south of Far Harbor. Provides immersive restorations for the fog condenser and the house itself. Also features pre-combined, dynamic nav mesh and custom borders.
Screenshots 8 screenshots
About this mod Machine translation
A creepy old house located south of Far Harbor. Provides immersive restorations for the fog condenser and the house itself. Also features pre-combined, dynamic nav mesh and custom borders.
Original address:
Prefix:
Far Harbor DLC
The standard version and PRP74 compatible version files have been uploaded together. You can choose one to download according to your own installation situation.
Updated Chinese address on August 3, 2025:
Updated on February 29, 2024:
Version 1.00.3
The attic was repaired and 2 small holes were blocked.
Made Predators not respawn in some old saves
Updated on November 1st:
Version 1.00.2
Link the scrap animation marker to the kitchen table so that the animation marker is disabled when the table is scrapped.
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Place this mod near the bottom of your loadout list
My (Tenhats, the original author, the same below) first Far Harbor settlement, I think the place looks quite nice, just asking for some proper repairs.
feature:
Immersive restoration of walls, windows, floors and roofs. Doors gain door latch points when repaired.
Working fog condenser, once built, removes ambient fog and radiation.
Highly scrappable, no external mods required.
Regeneration pre-mix
Custom borders to perfectly match the build space.
Dynamic navigation mesh that adjusts during scrapping and repair.
Complete features such as attack points outside the borders, radiant missions, militia missions, raider missions, recruitment, supplyers and more.
The sap barrels and wild plants in the area are also connected to the workshop and can be farmed using mods that do this.
In addition, small bells were hung on the porch, which, if rung, could call the settlers.
If you find any bugs please let me know and I'll try to fix them. Also, feel free to upload images of your builds!
Installation details
To avoid installation errors, read this short guide.
This mod can be added mid-game. Save far enough away that the pond's unit won't load before installation.
Misc Files contains a file that swaps the name of the location for its real-life name, Jordan Pond House.
Unlock settlements by first clearing out Predators, then interacting with a bunch of broken fog condensers to repair them.
Settlement Mods I Made - Full Sorted List
My other mods
Settlement dead zones fixed
Fully functional wild and fresh crops
Federal Cuisine - Wild Fresh and Antebellum Recipes.
Vault-88 settler sandbox fix
Thanks to Pra for providing the script for fog condenser repair.
Fault finder for scripts used in all other fixes.
Robboten for Snappy House Kit
Single part of many fixes in rsm000rsm for bug testing.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.