Old Pond Cottage Stronghold - Far Harbor Settlement Immersive Restoration (Chinese Update)

by Tenhats·v1.00.3·Updated 2025-08-03

A creepy old house located south of Far Harbor. Provides immersive restorations for the fog condenser and the house itself. Also features pre-combined, dynamic nav mesh and custom borders.

Screenshots 8 screenshots

About this mod Machine translation

A creepy old house located south of Far Harbor. Provides immersive restorations for the fog condenser and the house itself. Also features pre-combined, dynamic nav mesh and custom borders.

Original address:

Prefix:

Far Harbor DLC

The standard version and PRP74 compatible version files have been uploaded together. You can choose one to download according to your own installation situation.

Updated Chinese address on August 3, 2025:

Updated on February 29, 2024:

Version 1.00.3

The attic was repaired and 2 small holes were blocked.

Made Predators not respawn in some old saves

Updated on November 1st:

Version 1.00.2

Link the scrap animation marker to the kitchen table so that the animation marker is disabled when the table is scrapped.

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Place this mod near the bottom of your loadout list

My (Tenhats, the original author, the same below) first Far Harbor settlement, I think the place looks quite nice, just asking for some proper repairs.

feature:

Immersive restoration of walls, windows, floors and roofs. Doors gain door latch points when repaired.

Working fog condenser, once built, removes ambient fog and radiation.

Highly scrappable, no external mods required.

Regeneration pre-mix

Custom borders to perfectly match the build space.

Dynamic navigation mesh that adjusts during scrapping and repair.

Complete features such as attack points outside the borders, radiant missions, militia missions, raider missions, recruitment, supplyers and more.

The sap barrels and wild plants in the area are also connected to the workshop and can be farmed using mods that do this.

In addition, small bells were hung on the porch, which, if rung, could call the settlers.

If you find any bugs please let me know and I'll try to fix them. Also, feel free to upload images of your builds!

Installation details

To avoid installation errors, read this short guide.

This mod can be added mid-game. Save far enough away that the pond's unit won't load before installation.

Misc Files contains a file that swaps the name of the location for its real-life name, Jordan Pond House.

Unlock settlements by first clearing out Predators, then interacting with a bunch of broken fog condensers to repair them.

Settlement Mods I Made - Full Sorted List

My other mods

Settlement dead zones fixed

Fully functional wild and fresh crops

Federal Cuisine - Wild Fresh and Antebellum Recipes.

Vault-88 settler sandbox fix

Thanks to Pra for providing the script for fog condenser repair.

Fault finder for scripts used in all other fixes.

Robboten for Snappy House Kit

Single part of many fixes in rsm000rsm for bug testing.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
老池塘小屋据点- 沉浸式修复(更新)
File size
8.1 MiB
SHA-256
170b1f99b36494b8f1b1f1191aed3fa0916ba229fa8ab864a39b22203a55029b
Stored at
2026-10-17 06:00