NPC beheading fix - F4SE
The annoying problem of abnormal beheading of Essential/Protected NPCs has been fixed at the engine level.
Screenshots 2 screenshots
About this mod Machine translation
The annoying problem of abnormal beheading of Essential/Protected NPCs has been fixed at the engine level.
Original address:
Prefix:
Address Library for F4SE Plugins:
Fallout 4 Script Extender (F4SE):
Have you ever fitted Ada with a reaper head and watched her attack settlement settlers, only to find that some of them had their heads buried in the ground? The head is separated, but the NPC is still alive: this is "dismemberment before death".
There is currently no solution to address the root cause. Script-based patches are incomplete. They only override specific scripts, break compatibility, and leave out new mods. I (original author tryname, the same below) adopted an engine-level approach and hooked each disconnect call to the Havok endpoint (bhkWorld::SetDismemberedLimb).
feature
Hook bhkWorld::SetDismemberedLimb. The engine-level endpoint that every fragment call goes through, regardless of origin.
Two levels of flag checking (runtime boolFlags + base record) to correctly catch setessential and setprotected
Key NPC's names must be preserved, that's all. Protected NPC heads → will remain worn while alive and will only be removed when truly dead
14-byte absolute JMP hook - securely stackable with other F4SE plugins
Written in C++, it has almost no runtime overhead.
Install
Install using your mod manager. that's all.
uninstall
at any time. No cleanup required.
Game version
OG (1.10.163) / NG (1.10.984) / AE (1.11.137 ~ 1.11.221)
Production staff
commonlibF4 team
GhostSkylineZ - Test
My other F4SE fixes
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.