Not your average neon sign
不是你的平均霓虹灯
Screenshots 8 screenshots
About this mod Machine translation
Not your average neon sign Add a touch of Las Vegas Strip style to your settlement with Times Square, 18 brand new, bright, glossy animated neon signs... plus 3 complete sets of individual, form-fitting letter signs for you to customize yourself.
Just like my Dynamic Window Blinds mod, NYAN inserts a custom category into the main build menu. I found that while developing my mod while trying to understand how they installed many other mods, while I didn't encounter any direct conflicts with other mods, finding my objects in all the various menu iterations turned out to be a greater challenge. So instead of fighting for shelf space with all the other goodies in the vanilla menu, I made them easy to find by setting them up myself.
For those of you wondering what effect these signs might have on your performance, I can't speak for everyone, but I've had 20+ people put in the same plot with my low to mid-range performance machine and I've had no issues. Now, some of the grids are quite large, and I'm no expert on performance issues, so all I can say is you've been warned. Again, I've had no issues with several objects placed in the same cell, so I don't think anyone with a reasonably set up would have any issues.
If you watch my preview video, you may notice some mild lens flare as the camera zooms out on some of the larger logos. For the most part, any lens flare that occurs when you're within normal viewing distance of any sign (minimum) works well. I'm also no expert when it comes to how the lighting system in this game works. I spent a lot of time tinkering and tweaking the settings in my lighting materials, and after testing and retesting them a lot, I think the settings are stable. I installed some lighting and graphics enhancement mods and I think the signs perform well in this context. That's not to say that some other mods don't turn them into giant plasma fireballs, but I think I've got most of them figured out.
For those of you who feel cheated by having curtains with no attachment points, you'll be happy to know that I took extra steps to make these signs as user-friendly as possible. All the signs should be where you want them except for my refurbished red rocket station sign. I'm struggling with the RR flag, but I'm about 80% more efficient without using Place Everywhere or any other similar mod. If you face any difficulties, you can always use placement mode.
As with the curtain mod, I don't feel the need to include an uninstall option. These are separate grids and don't interfere with or interact with other parts of the game, so as long as you don't unplug while in game, I think you can disable the menu as long as you quit the main game or via your mod manager. Of course, I'm not expecting anyone to want to disable such a wonderful model, but that's for everyone.
At this point, I don't anticipate making a BROKEN or DIRTY version of the logo. There are certainly many schools of thought when it comes to how a post-apocalyptic wasteland should look, and mine all look bright and shiny. Hey, even if you look like a scene from Mad Max, you can still hide a smaller logo or two somewhere to enjoy when no one is looking.
With the exception of the refurbished RR logo, all neon versions require power to operate. Wall mounted signs do not have a power connection but will work on any conduit broadcast within a normal radius. The larger signs do have power connection points and work well with any power switch, allowing you to turn them on and off at will.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.