Nobelium-plated Iron Warrior-[Old Guns-Academic Settlement] Synths, Stalkers, Gorillas, and Children that can be produced June 28, 2016-Nobelium-plated Iron Warrior
镀锘钢铁战士-【老旧枪炮-学院化聚落】可制造的合成年人、追猎者、大猩猩、小孩 2016年6月28日-镀锘钢铁战士
Screenshots 7 screenshots
About this mod Machine translation
June 30, 2016
Update 1
A team of metal second-generation synths with plasma-modified weapons
The second team's armored weapons were converted into laser machine guns
Delete Gorilla
Update 2
A team of second-generation metal synths with weapons modified into flame knives
The second-generation synthetics of the second team have been modified into power hammers, and their armored weapons have been modified into laser machine guns.
June 29, 2016
renew
The height of the second-generation synthetic adult is adjusted to about two meters, and the shoulders are adjusted to the burliest.
Delete the resident function and position it as flare reinforcement. (Chemical Workbench Production) (Conveniently compatible with most mods)
The second-generation synthesizer adds the stealth perk.
The first team consists of three second-generation metal synthesizers. (see picture)
The second team is uniformed and armored, plus gorillas, a total of four. (see picture)
June 28, 2016
Small update:
Updated the appearance of the second-generation synthetic adults (slightly taller, removed skin, pure steel style) (used with Terminator Synth Gen2 2.2)
Improve the attributes, perks, and
Troops still use flare guns to summon
Residents use the teleportation device in the armor
Resolving the inability to assign adult residents to work and pipelines
More compatible with other MODs
Synthetic weapon damage is restored (Synths with added perk are already very powerful)
Cancel the children among the three generations of adults (it seems useless)
The original [Old Guns-Academic Settlement] can create synthetic adults, stalkers, gorillas, and children - the final version with SK compatibility patch June 19, 2016
(Source: 3DMGAME Forum)
As shown in the picture
Old Guns-Academic Settlement
First-, second-, and third-generation synths, naughty children, gorillas, and stalkers that can be created individually
Built under Home Building Mode - Defense - Old Synthetics - Synths option
Crafted under the Chemistry Workbench - Miscellaneous option
June 12, 2016
Small update:
- Corrected the squad beacon gun to only summon second-generation and old second-generation synths, and all of them are in uniform.
- Added a holographic cassette to the supervision terminal of Shelter 111
- The SK compatibility patch has been changed to be downloaded separately. Now there is no need to manually deactivate it.
PS:
Due to my recent switch to VR equipment, I haven’t played Fallout 4 for a long time.
Therefore, this MOD will not be updated unless there is something special.
There are still some problems
The main reason is that when using this MOD for the first time, all functions are normal. Synthetic adults can work, pipeline, exchange items and become teammates.
However, after creating a new character, the new archive cannot assign synthetic work and pipelines, but it can still provide self-defense firepower. The old archive will not be affected.
The reason has been searched for a long time and is still unknown. If you don’t like it, don’t get off it.
The download is still at the picture location below
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April 14, 2016
Updated following suggestions and inspiration from friend "s04119319"
- An old second-generation synth wearing a power mecha is added to Home Production.
The level increases with the protagonist
You can talk to take off the power armor and become an ordinary old second-generation synthetic adult
But if you want him to sit back again, you need to set it as a guard first--specify the power armor target--set patrol mode
In order to control the power armor acquisition, letting the synths come down and use it yourself is stealing and will be attacked.
There are 5 types of power armor, which are randomly generated, plus the same 5 types of power armor without a helmet, a total of 10 types. The same random number is refreshed by switching the constructio …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.