New California Flashback - High Quality Classic Fallout Music
The soundtracks for both original games are taken directly from the original Redbook CDs! Basically classic Fallout ambient music, but better. It can be used to replace the original ambient music, or as a supplement, and is available in two formats: lossy and lossy. The quality of the lossy format is still higher than classic Fallout ambient music!
About this mod Machine translation
The soundtracks for both original games are taken directly from the original Redbook CDs! Basically classic Fallout ambient music, but better.
It can be used to replace the original ambient music, or as a supplement, and is available in two formats: lossy and lossy. The quality of the lossy format is still higher than classic Fallout ambient music!
Original address:
Prefix:
Classic Fallout Ambient Music (choose one of two, this mod is required if you want to listen to the classic Fallout soundtrack alongside other music mods.):
Music Mods Merged (Choose one of the two, this mod is required if you want to listen to the classic Fallout soundtrack alongside other music mods.):
The lossless version and the lossy moderator file have been uploaded. You can choose one of the two to install according to your needs.
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New California Flashback
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*"I'm sorry. You're a hero...but you have to leave."*
- "Overseer of Vault 13", Fallout (1997)
*"You're not a hero, you're just a zombie."*
- Frank Horrigan, Fallout 2 (1998)
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oops......
Classic Fallout Ambient Music is a nice mod that can do something as basic as restoring a piece created by Mark Morgan, but there's one serious problem...
The source of these tracks are very poor quality pirated copies.
I (the original author KairiFey, the same below) is an audiophile and out of curiosity wanted to find out if "Vault Archives" was really an official release. It turned out that it was actually a pirated copy that just grabbed the recording extracted from the game, tried to make a fake high-quality effect, and added a cross-fade effect between the tracks.
In short, the man behind Vault Archives ended up destroying the soundtrack, and since it was the most accessible version of the original Fallout 1 and 2 soundtracks on the internet, people mistakenly thought it was an official release, and for some strange reason it's now considered to be in the public domain as well. Mark Morgan himself has clarified that Bethesda owns all Fallout-related content, including his musical compositions.
What advantages does my mod have over classic Fallout ambient music?
New California Flashback offers the following:
The songs are full length and completely free of crossfades.
Since the direct source is the official "Fallout 1" and "Fallout 2" CDs released by Interplay in 1997 and 1998 respectively, the picture quality is very clear.
If you are also an audiophile, you can choose to download the original soundtrack directly with lossless sound quality. ;)
Direct compatibility with classic Fallout ambient music and music mods has been merged. It has the same name and folder, and if you want, you can just replace the CFAM file with the NCF file and you're done.
This is a version of the "Prydwen Flyover with Metallic Monks" mod I made. That mod also used bootleg Vault Archives as a source, which ironically didn't use a crossfade effect on the track, so everything felt natural. It's 7 seconds longer, but the ending is smoother and less abrupt than the original mod.
The lossy version is an xwm file with a bitrate of 192 kBit. Based on my personal feedback from listening to xwm files in Audacity, I can say that they don't lose nearly as much quality as the uncompressed raw files.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.