MW - Kilo-141 Redux
Mod adds highly customizable Kilo-2019 from Call of Duty: Modern Warfare (141). Featuring first- and third-person ported models, textures, sounds, and animations.
Screenshots 8 screenshots
About this mod Machine translation
Mod adds highly customizable Kilo-2019 from Call of Duty: Modern Warfare (141). Featuring first- and third-person ported models, textures, sounds, and animations.
Original address:
Prefix:
See Through Scopes:
STOOGES's Cod module framework:
Tactical Reload (optional, if TR patch is to be used):
The main file has been packaged and uploaded together with the optional TR patch. You can choose to install it according to your needs.
Chinese version address of Station B:
N network Chinese address:
*Ozzy's COD transplant is serious, but the screenshots of a bunch of big basket drums still don't hold up*
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MW - Kilo-141 Redux
Mod adds the Kilo-141 from Call of Duty: Modern Warfare (2019) to Fallout 4. Features ported models, textures, sounds and animations.
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The weapon can be crafted in the Chemistry Workbench under the Weapons - Kilo-141 tab
appendix
5 butts
6 foregrips
7 muzzles
4 barrels
3 grip tapes
Kuaishou options
Tactical running options
Pre-module
Stooge's Cod Modding Framework V2.2 - Attachment required texture assets
See Through Scopes - Optional, some higher magnification scopes won't work without it
Tactical Reload - Required if you want two reload animations
Inspect Weapons - If you want to use inspection animations
Acknowledgments
Activision/Infinity Ward: Kilo-141 Assets
Scobalula: tear and transplant tools, especially Cordycep/Greyhound
Dest1yo: maintenance tool
BlueeenMoonEater - Auto-shooting animation
Joseph - Screenshot
Egg Sama - Screenshot
Ten Speed - Screenshot
PanzerKaii - Screenshot
Winter2198 - Thumbnail rendering
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.