MW - Kilo-141 Redux

by OzzyTheRaven·v1.0·Updated 2025-04-01

Mod adds highly customizable Kilo-2019 from Call of Duty: Modern Warfare (141). Featuring first- and third-person ported models, textures, sounds, and animations.

Screenshots 8 screenshots

About this mod Machine translation

Mod adds highly customizable Kilo-2019 from Call of Duty: Modern Warfare (141). Featuring first- and third-person ported models, textures, sounds, and animations.

Original address:

Prefix:

See Through Scopes:

STOOGES's Cod module framework:

Tactical Reload (optional, if TR patch is to be used):

The main file has been packaged and uploaded together with the optional TR patch. You can choose to install it according to your needs.

Chinese version address of Station B:

N network Chinese address:

*Ozzy's COD transplant is serious, but the screenshots of a bunch of big basket drums still don't hold up*

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MW - Kilo-141 Redux

Mod adds the Kilo-141 from Call of Duty: Modern Warfare (2019) to Fallout 4. Features ported models, textures, sounds and animations.

Join Discord to get updates on future mods

The weapon can be crafted in the Chemistry Workbench under the Weapons - Kilo-141 tab

appendix

5 butts

6 foregrips

7 muzzles

4 barrels

3 grip tapes

Kuaishou options

Tactical running options

Pre-module

Stooge's Cod Modding Framework V2.2 - Attachment required texture assets

See Through Scopes - Optional, some higher magnification scopes won't work without it

Tactical Reload - Required if you want two reload animations

Inspect Weapons - If you want to use inspection animations

Acknowledgments

Activision/Infinity Ward: Kilo-141 Assets

Scobalula: tear and transplant tools, especially Cordycep/Greyhound

Dest1yo: maintenance tool

BlueeenMoonEater - Auto-shooting animation

Joseph - Screenshot

Egg Sama - Screenshot

Ten Speed ​​- Screenshot

PanzerKaii - Screenshot

Winter2198 - Thumbnail rendering

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
MW - Kilo-141 Redux.zip
File size
128.7 MiB