MW II KV Moro (Broadside) - Updated
Added KV Broadside semi-automatic shotgun from Modern Warfare II
Screenshots 1 screenshots
About this mod Machine translation
Added KV Broadside semi-automatic shotgun from Modern Warfare II
Prefix:
See Through Scopes:
Tactical Reload (optional, if TR patch is to be used):
Original address:
The address of the hands-on repair patch will be updated on April 9th. If necessary, download it yourself:
*It is recommended to come down and use it. Even by the standards of COD transplantation, the modules made by Alphaccca are very rough. WF may not be so serious. 2333*
Updated on March 21st:
Version 1.3
View animation updates. This version only adds inspection animations, so if you don't care about those animations you don't need to update.
Updated version 1.1 main file on February 24th:
Fixed an issue with the short foregrip falling out of hand.
Updated on March 10th version 1.1 version B station Chinese version address:
Updated N network Chinese address on February 17th:
The main file is now packaged. The optional fire volume reduction patch and the TR patch are uploaded together. You can choose to install them according to your needs.
*OMG, that was close! *
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General information
Added the KV Broadside (Vepr-12) semi-automatic shotgun from CoD: MW 2022 to Fallout 4, with every animation and attachment available.
Thanks for the endorsement and vote.
This is my (original author Alphaccca, the same below) twelfth module.
You can craft it at the Chemistry Station
This mod has been sitting on my hard drive for so long I had to take it out
Prerequisites
Tactical Reload Frame - Optional Patch
See-Through Sights - If you want to use a long-range sight
Current issues/bugs
No power armor animation - nor will it be added
Acknowledgments
Activision/Infinity Ward - Assets, animations, effects
Scobalula - CoD related tools, especially Greyhound and Parasyte
dest1yo - Maintains said CoD related tools
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.