MTs-255 revolver shotgun new animation
Added first-person animation to ExpoAlt's MTs-255 revolver shotgun.
Screenshots 6 screenshots
About this mod Machine translation
Added first-person animation to ExpoAlt's MTs-255 revolver shotgun.
Chinese address:
Prerequisites:
describe
This mod adds new first-person animations to the MTs-255 Revolver Shotgun created by ExpoAlt.
It includes animations for single-action receivers as well as semi-automatic (or double-action, as they are also called) receivers.
All animations are created by me and the voices are from vanilla.
IMPORTANT NOTE: This set does not contain custom third person animations, I have no plans to create them in Installation 1.
Make sure you have the original mod installed.
- Extract the contents of this mod into your Fallout 4 directory or use a mod manager.
- Replace all files when prompted. This is very important.
IMPORTANT NOTICE
- Requires ExpoAlt's MTs-255 Revolver Shotgun. Links at top of description
- This set does not include custom third-person animation, the gun will continue to use the default third-person animation.
- I made minor edits to the weapon attributes and sprite information to accommodate the animation, maintaining the integrity of the original balance and mod content.
Acknowledgments
ExpoAlt creates guns
ShadeAnimator for the Fallout 4 Animation Kit
MaikCG for the F4Biped Animation Rig
The Shiny Haxorous provides very helpful tutorials
ZestofLemon describes how to do inertia and inspiration
Thanks to GloriousWarrior for helping me fix the esp!
Thanks to everyone who encouraged me to do this, it means more to me than you know.
-Austin
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.