Move the monster spawning point inside the settlement to outside the settlement

by scary666scream·v1.1·Updated 2018-08-28

Settlement Attacks Beyond

About this mod Machine translation

Move the monster spawning point inside the settlement to outside the settlement

Settlement Attacks Beyond V1.1

The functions of this MOD are:

Move the monster spawning points inside the settlement (within the buildable range) outside the boundary of the settlement. Some points that were too close to the border were also moved slightly further away.

From now on your wall can really do its job.

Changed settlements:

Name (location move)

V 1

  • Warwick Farm (2/2)
  • Somerville (1/1)
  • Abernathy Farm (1/3)
  • Starlight Rest Stop (1/3, this point was just on the sideline, and now it has moved a few meters outward)
  • Egret Tourist Pier (2/2, there is a point in the game itself that is bound to a fast travel point, so when this settlement asks for help, if you teleport quickly, you will be transferred to the pile of monsters, please pay attention to safety.)
  • Gray Garden (1/3)
  • Oberland Station (1/3)
  • Executioner Alley (1/2)
  • Outpost Simonia (1/3, the same situation as Egret Wharf, be careful: a monster spawning point is a fast travel point)
  • Green Roof Plantation (1/4)
  • Ten Pine Village (1/3, same as Starlight)

V 1.1

  • Noordhagen Beach (2/4)
  • Kandy Crossing (1/3)
  • Coastal hut (1/3)

Far port:

V 1

  • Longfellow's Cabin (1/)
  • National Park Visitor Center (1/3)

Things to note:

  • May be incompatible with MODs that change settlement boundary types (not tested);
  • The location of the monster spawning point in this MOD is obtained based on Settlement Management Software. You can use SMS to check the status of the monster spawning point in the game;
  • In my personal opinion, some settlements use a random spawning mechanism (personal guess). For example, in Asylum Villa, monsters will be randomly spawned on the streets and slopes. However, there are no monster spawning points to be found within the entire buildable range of the settlement, so this MOD cannot solve this problem.

This MOD can only solve the situation where there is a clear monster spawning point, such as Starlight. Once the wall is surrounded, it is safe and worry-free.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
移动聚落内部的刷怪点到聚落外 Settlement Attacks Beyond
File size
14.7 KiB
SHA-256
3ff84d09b3aa20b6dee66c03c861bef63e4d2f08ca22ee8266cd9b731b09c27e
Stored at
2026-10-10 10:31