More immersive missions begin - Dog
更多身临其境的任务开始 - 狗
Screenshots 3 screenshots
About this mod Machine translation
Are you tired of the vast number of quests when you leave the vault for the first time?
Your character is sick of knowing where all these dogs are despite just waking up for the first time in 210 years?
Are you a dog lover who just wants a more natural, immersive way to engage with all those golems in the wasteland?
Then this might just be the mod for you!
Removed CreationClub:StartAfterCharGenScript from 12 Creation Club Dog Rescue missions so they no longer start exiting the vault or loading the game for the first time.
To add only the player, add a SetStage Trigger at the dog's position. When you get close enough to the appropriate dog, the mission will pop up.
I didn't change anything else, so the dogs will work as before and they can be found in the same location.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.