Monorail to Wonder Island (Chinese version updated)
Functional animated monorail that takes you from the castle to Wonder Island, with automatic lights that turn on at night. Also full navmesh
Screenshots 8 screenshots
About this mod Machine translation
Functional animated monorail that takes you from the castle to Wonder Island, with automatic lights that turn on at night. Also full navmesh
Prerequisite: Nuclear World DLC
Updated Chinese address on September 5th (link is in the video introduction):
The main file of version 1.1 was updated on August 31: jitter during operation has been fixed! ! Thanks Niston for the help.
The main file, navigation mesh file and LOD generated file have been packaged and uploaded together. You can choose to install them according to your needs.
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- This mod fixes the issue of having to swim to Spectacle Island in spectacular fashion, train! ! What I (original author KriticalGuy, the same below) mean is, why not?
- This mod does not, I repeat, do not edit any of the original records, everything is added on TOP. Therefore, it does not destroy Precombines.
- This is a plug and play, not a transfer settlement blueprint, you activate the plugin and everything is there!
Important suggestions:
- If you are installing on an existing save, make sure you first ==> Save ==> Exit ==> Install My Mod ==> Play in an internal cell (i.e. the internal area where the loading screen will appear when entering or exiting).
- But don't worry, if you have loaded it into an external unit, go inside any unit and exit and the train will work.
- It's better to start at the castle and get the monorail working.
Loading order:
Load this IMPORT before any mods that add their own pre-merge/rehearsal data, such as PRP or The Rebuild Collection.
Performance:
Due to game limitations, the monorail (just the tram, not the stations/rails/stands) always loads when outside, which on most semi-modern hardware should have minimal to no performance penalty.
FAQ:
Q: Is this compatible with next-gen updates?
Answer: Yes.
Question: Why are there 3 independent main files?
Short answer: compatibility with other mods.
Long answer: I chose to separate the LOD and NavMesh into their own files for maximum compatibility, some people generate their own LODs, but this doesn't work for my files as my files use vanilla Atlas textures. As for the navmesh, there are a number of mods for editing the navmesh around The Castle and Spectacle Island, mainly The Rebuild Collection (which I use), if that's the case you can adjust the load order to make things work properly, or don't use Navmesh if you don't care about companions following you into the monorail. (Personally, I use it with The Rebuild Collection and load my navmesh patches after the Main rebuild collection esp instead of Previs).
Q: Is this compatible with Previsibines Repair Pack or The Rebuild Collection?
Answer: Yes! But make sure to load my mod before these.
Question: Is this compatible with XY mod?
A: Give it a try and see if it works, if something breaks, fiddle with the load order.
Producer:
RoNin1971 for lever switch
Strider5 for animated monorail doors
All my mods:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.