Mojave Mantis
This mod adds a brand new creature to the Federation, the Mantis from Fallout New Vegas. This is an all-new custom creature, faithfully recreated with an all-new skeleton and animation set.
Screenshots 8 screenshots
About this mod Machine translation
This mod adds a brand new creature to the Federation, the Mantis from Fallout New Vegas. This is an all-new custom creature, faithfully recreated with an all-new skeleton and animation set.
Original address:
The main file and the optional ESP replacement file have been uploaded, and you can choose to install them according to your needs.
Chinese address:
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MojaveMantis
Introduction
This mod adds a brand new creature to the Commonwealth, the Mantis from Fallout New Vegas. This is an all-new custom creature, faithfully recreated with an all-new skeleton and animation set. Me (Türkiye) and Grill spent a week working on the song, although they won't be included on Capital Wasteland.
After a year of research we were now in a position to make a completely custom new creature, so we decided to make this one, with Türkiye doing the art work, animation, rigging and some skeletal work. Grill was responsible for making him move in the game, so he did all the behaviors, skeleton and ragdoll settings, and various other little details.
Function
- This is not a bug, but a feature!
- Can be found with bloodworms.
- Added a fully customizable new creature for Fallout 4.
- Includes 5 variants, 3 standard, glowing, albino.
- A new weapon, the Mantis Gauntlet, can be crafted at the Chemistry Station with some miscellaneous mods.
- Attack seminar.
- Brand new animations and skeletons faithfully reproduced.
Link
Artstation
Capital Wasteland website
Discord
Acknowledgments
TheFriedturkey - 3D models, textures, rigging, animations and skeletons.
HcG x Grill - Scripting, implementation, behaviors, skeletons, Havok ragdolls, weapons and other assets.
Support using Patreon
tool:
(All done using official tools :D)
- 3ds max 2013, with Bethesda official exporter
- TopoGun
- Substance Painter
- ZBrush
- Creation Suite
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.