Mods Mod
Screenshots 8 screenshots
About this mod Machine translation
This starts with some extra conversion receivers. In the process I went a little overboard and ended up adding a wider variety of weapon modifications. In order to maintain a balance between weapons, the base stats of some vanilla weapons and Wehrmacht were modified. There are several variations of each caliber variation, the main ones being Rapid Fire, Armor Piercing, Automatic and their combinations. I avoid adding mods that add direct damage changes because balancing them would be a mess. The end result is a wider range of uses for each gun.
10mm Pistol:
Name changed to N99 pistol
Base damage slightly increased (~10% increase)
Receiver added in 8.38
Receiver added in 4.44
Added short sight and night vision range to .44 pistol
Renamed Pre-War Revolver. 38 Receiver Added. 45 Receiver Added
Shotgun Receiver added
Added sliding receivers for each caliber. Note: Fanning only works in first person, if you play in third person they will still fire as a single action. Additionally, aiming while shooting will unload all 6 rounds.
Added short night vision range
Reflex Sight Model changed to Pistol type
Assault rifle:
Base damage increased by 30%
7.308 Receiver added
Receiver added in 6.50
Added 3 5mm receivers.
Reduced inventory allowance requirements
Broadsider:
Nuclear fuel tanks increased (because cannons are cooler than catapults)
Battle Rifle:
8 5.56 Receivers added. 38 Receiver requirements reduced
Receiver added in 7.38. 308 receiver improved
2.308 Receiver added
Reduced inventory allowance requirements
Combat shotgun:
increased damage
The rate of fire of all automatic receivers has been increased. They actually feel like automation now.
Reduced inventory allowance requirements
Full Choke added
Savior:
Added 3 automatic receivers.
Receiver added in 8.38
Increased reflected sight
Double shotgun:
Reduced inventory allowance requirements
increased damage
Slug Barrel added
Armor piercing receiver has been added
Dragon's breath receiver has been added
Full Choke added
Added short range, short recon range and short night vision range
Gauss Rifle:
Van De Graaff Generator added (additional damage with robots)
Hunting Rifle:
Very Fortified (150% of normal damage). Vanilla, hunting rifle deals 37 base damage. That's compared to a 30-year-old assault rifle. Semi-automatic with smaller caliber. Yes, it bothers me.
Additionally, .50 cal receivers provide greater boost. Because.50
Armor piercing .50 receiver added
Receiver added in 3.38
Submachine gun:
Damage increased to twice the base level. A .45 is harder to hit than a .38 barrel pistol, even if it's automatic.
Receiver added in 4.38
Added 3 10mm receivers
Laser Rifle:
Neutron emitting capacitor added. (Additional radiation damage)
Laser gun:
Added collapsible auto-crank capacitor. (lower capacity and damage than legendary edition)
machine gun:
5.56 Barrel added. 308 Barrel added. It now requires 400,000 caps to fire this weapon for 12 seconds.
Pipe gun:
Receiver added in 3.45
Pipe Revolver:
Shotgun Receiver added. 308 victim damage increased by 66%
2.308 Receiver added
Receiver added in 3.45
Pipe Bolt - Action:
Shotgun Receiver added. .50 Receiver damage increased by 66%
Optional plugins:
Maximum compatible version:
Does not include weapon damage or capacity changes. No master file is required.
Weapon Balance Overhaul Comparable:
Avoid Iron Rose conflicting with Weapon Balance Overhaul. WBO required. No master file is required.
Shuenga's shotgun:
Optional standalone included Pipegun Shotgun receiver. No master file is required.
Battle Rifle Plus compatible with:
Avoid conflicts with Combat Rifle Plus by McShooterz (or any other battle rifle mod) by removing the battle rifle variation. As a standalone work, but I recommend using CRP so that Combat Rifle gets some new mods. No master file is required.
Compatibility with other mods:
This will not overwrite other weapon mods added by other mods. Any duplicate mods will be displayed. If you want to avoid this, open the …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.