Moddable Robot Settlers

by CDante·v1.16·Updated 2019-03-30

Screenshots 8 screenshots

About this mod Machine translation

what it can do

Makes all robots in Graygarden, Drinkin Buddy, Professor Goodfeels in Sunshine Tidings Co-op, and Deezer in Covenant fully modifiable as Automatrons. Several bugs were also fixed, such as Codsworth being unmodifiable and Goodfeels automatically disappearing.

Here's a much needed compilation of my early mods:

  • Moddable Buddy
  • Moddable Graygarden
  • Modifiable and fixed Goodfeels
  • Codsworth Automatron Fix
  • Moddable Deezer

You can also consider this mod as a framework to unlock robot settler NPCs for use in other modes such as Automatron EyeBot Companions, Automatron - Weapons System Overhaul or AutomatronSecuritron!

How to install

Extract the contents of the rar file to the Fallout4/data folder.

Use the mod manager or enable ModdableRobotSettlers.esp manually.

Make sure these lines appear in Fallout4Prefs.ini or Fallout4Custom.ini:

[Archive]

bInvalidateOlderFiles = 1

sResourceDataDirsFinal =

If you're having trouble installing the mod, check out these tutorials from Gopher:

  • Enable Mods for FALLOUT 4
  • FALLOUT 4: Install Mods on PC (Manual)

compatibility

Requires Fallout 4 Automatron DLC.

This is a framework designed to work perfectly with other Automatron mods, as it unlocks additional mods for robot settler NPCs such as Automatron EyeBot Companions, Automatron - Weapons System Overhaul or AutomatronSecuritron!

-Ren-'s "Handy Hats and Armors" (current version 1.31) will hide Torso and Legs mods from any vanilla Ms. Nany/Mr. Handy/Mr. Gutsy NPC, including Codsworth, since -Ren- removed the "ap_Bot_BotCore" and "ap_Bot_BotLegs" DLC Automatron required keywords to be entered in Mr. Handy Race's APPR record. Thanks fernicar for reporting to me!

There is also a patch available to fix Handy Hats and Armors: Handy Hats for Companions Patch by SpicedSuit / Electrosus912

How to use in game

generally

If you have the appropriate solution, you can modify resident robot settlers in Robot Workbench like any other Automatrons. A general rule of thumb is to change mods designated as "non-automaton" first.

CODSWORTH

If you can't customize Codsworth in the workbench, just install this mod, launch the game and he should be fixed.

GOODFEELS

  • To fix Goodfeels install the mod, start the game, if you have visited Sunshine Tidings and Professor Goodfeels has left, open the console and type:

prid 000d5221

player.moveto 000d5221

enable

PRID

You will be teleported to Professor Goodfeels' location. Now he won't disappear again.

  • Keep him in command at the settlement and stop him from wandering
  • Travel to other settlements outside of the Sunshine Tidings co-op, such as Starlight Drive In
  • Enter the console, enter prid d5221 and select Goodfeels
  • Move Goodfeels to your location by entering moveto player
  • Exit the console, enter studio mode, highlight Goodfeels and use the "move" command to properly attach him to the settlement
  • After that he can command the mission, he can also move to other settlements
  • So that he can modify Sunshine Tidings as a solution, with Goodfeels fixed as above, you can modify it in Robot Workbench like any other Automatrons. Just change the mod designated as "Non-Automatron" and you're golden.

Known issues

Deezer's Mr. Handy has a strange bug on his arm. If you're stuck with multiple weapons in one arm or a misplaced arm, SamusKnight2K posted a solution in the comments: remove all parts, reset them to use non-automaton parts, and open the console. Click on him and type "recycleactor" and reset his body. This fixes the weird arm bug.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Moddable Robot Settlers编译(Automatron)
File size
9.1 KiB
SHA-256
44497c2f634cae5cc7f896edf9d6faf986e80e4953f6d4c929ec185fca486576
Stored at
2026-10-10 00:40