HK G36
Screenshots 4 screenshots
About this mod Machine translation
The G36 made by FX0x01 is an awesome weapon. However, it lacks something, namely the ability to build all mods at the weapon workbench. So I contacted the author of the mod and with their permission created and uploaded this mod.
What this mod does is it allows you to build all the components of a G36. Every barrel, every scope/sight, every stock and every magnet. The ability to build receivers is already in place so I don't need to add them.
However. It should be noted that the material requirements for building these components are a bit... steep. After all, the original author preferred that people would go to the vendor and buy the mod from them. Since each model of G36 purchased requires approximately 12k bottles, the material requirements for building the same mods are equally painful for your workbench material library. The bright side is that you don't have to hunt down Cricket or bother with Arturo every time you want to add another G36 to your arsenal. The downside is that you may need to go junk hunting afterwards. This mod also does not affect the ability to purchase the mod from vendors. If you do this, you can still attach these mods via the workbench. All of this provides another way to obtain mods.
I also noticed that the original mod was severely lacking in the disk and inventory departments (i.e. only had 2 disks and 1 inventory). So I've taken the liberty (again with the author's permission) to add two more magazines and another stock. They use the original model used by the author and look exactly the same in the stock case. However, there are now both quick eject and recoil compensated versions of the mag in stock. Additionally, there are now more receivers and new ranges that can be added to the game with this weapon.
enjoy your meal!
All original files and G36 mod are fully licensed using FX0x01, the original author of G36 mod. This mod cannot be used without the original mod. Please do not use or upload assets from this mod or the original mod without explicit permission from the author.
Read this: You must have v1.1 of the G36 mod, or this mod will cause a CTD when you try to use the weapon workbench. There is really no workaround as this mod was built for v1.1 of the weapon.
Update: Added 7.62 conversion and survival versions (no increase in weapon weight). Both are under optional files. Don't use a survival version with the main file. Conflicts will cause the game to potentially crash.
Update V2.0!!!
Get rid of double recipes. There is now only one recipe per mod. Add-on purchased mods are still useful. A new magazine has been added, inspired by The Division's High Density Mags. Two new ACOG scopes have been added, one standard and one night vision. Both have equivalent short range scaling. The ACOG "scope" placed by FX is still really just a reflected sight, this weapon has no actual "scope". However, they are not substitutes. The original ACOG scopes are still available and perform as originally intended, so they are listed in the ACOG alt range.
Update V3.0!!!
Five new receivers have been added. An advanced armor-piercing automatic receiver for when you want to mow things down better on full auto. Requires Visible privileges and Commando 5. Also adds four 7.62 receivers. They are the same as their 5.56 counterparts, except they deal 10% more damage and have a 10% lower fire rate. I've also added two new buckets designed for niche games. They require visible extras in addition to Commando 5 or Rifleman 5. It's easy to figure out which is which. I've also added 4 new traditional scopes similar to the last update, in the form of medium and long scopes and their NV models. I also adjusted the extra requirements for the Advanced Carbine Receiver to reflect its insane damage output. It now requires Rifleman 5.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.