MOD v0.41

by 未知·v0.41·Updated 2018-08-13

Screenshots 6 screenshots

About this mod Machine translation

4/29 Updated Chinese version based on v1.4 official Traditional Chinese entries.

Adding a 0.41 simple version, this is not an update to 0.4, it is an optional version. Only simple version. This version combines two types of glasses into one. After wearing it, the synthetic spy appears as a red mist effect and can be seen through walls. Not assigned is highlighted blue. In addition, the author said that damaged turrets are displayed in orange and destroyed turrets are displayed in red.

Update 0.4: Unassigned resident detection glasses (manufactured by the Chemistry Station, difficulty version has skill requirements), wearing unassigned residents will appear in red. I already foresee someone wearing the wrong glasses and killing unassigned residents as synthetics/humans.

This is a MOD that detects which stronghold has synthetic/human spies. The gameplay is as follows.

This MOD is divided into 2 versions: easy and difficult. Let’s talk about the simple version first. First, you need to create a holographic tape called the settlement auxiliary program at the chemical workbench, and then load it with Pip Boy. You will see 3 entries. One is to detect which stronghold has synthetic/human spies. The second is to show which stronghold has residents assigned tasks (the author also admits that this function is useless). The third is to display what type of attack the stronghold is about to be attacked. It is not the specific location, but the type of attack. It is mainly to see if there will be damage by spies. As for which of the residents in the stronghold is the spy, you need to find out by yourself. The MOD can only display which stronghold.

The difficult version is a bit more complicated. It requires manufacturing two devices at the chemical workbench. One is still a holographic tape called the Settlement Auxiliary Program. Now there are skill requirements for manufacturing. There is also something called a synthetic/human face scanner. You have to put this in the stronghold's workshop to detect synthetic/human spies in this stronghold. If you want to detect all strongholds, then you must put one of these things in the workshops of all your strongholds.

I tested this MOD and found a synthetic adult when I entered one of the strongholds. I thought it was good. Then I ran to another stronghold and tried S/L on all 12 residents, but none of them were. I thought this MOD was inaccurate, but then I found a cow next to me. In the mood to give it a try, Nima actually has a synthetic cow! ! ! ! ! ! !

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
合成_人间谍检测显示MOD v0.41 4_29更新汉化
File size
9.7 KiB
SHA-256
0ba5c9b059faaa4ace25edfe06cc5cccd4ad52d3bb6510944092cccad790c7f5
Stored at
2026-10-10 06:27