HUD MSC+
Screenshots 3 screenshots
About this mod Machine translation
【MSC Introduction】
This HUD belongs to a series of continuous improvement and continuous improvement.
MSC originally meant Spartan Power Armor Cockpit Panel, which is actually HUD.
Originally, N network author Hellstorm102 reset the original PA HUD dashboard material and added an opaque glass mask.
Later, it was processed by KeithVSmith, the PA HUD size was modified to 16:9, and the HUD pure black material was reset and repaired.
And made dynamic and static animations of the first-person HUD, and the HUD is fully visible, invisible, and translucent in the third-person. And reset the dashboard, etc.
Finally, Makconner used Keith V Smith’s work as the front design to create various models of power armor helmet visor shapes.
Imitate and produce various styles of PA HUD panels with a full sense of substitution for players to choose!
And we have the support and cooperation of gulchanar, the author of PA HUD 1st person retexture, and tumbajamba, the author of Spartan Power Armor!
【Update plan】
Other versions for internal viewing
AI extended version
The HUD is based on the shape of the helmet visor of the T-60, Predator, and Spartan Power Armor.
Create three different power armor HUDs with light filtering effects. You can only choose one of each type, which means you can only use one HUD.
Note - This does not mean that you have to enter the T-60 or Predator power armor to have a HUD. This HUD is valid for all models of power armor cockpit panels!
The front of the power armor HUD is equipped with dynamic animation, which means that the HUD will slightly shake up and down when standing still, giving a full sense of immersion!
The third-person HUD can be blocked, and there is an optional third-person HUD that is fully visible! , only the necessary files for HUD pre-installation are released here.
If you don’t need the optional reset dashboard, please go to the N website to download it by yourself. It can be divided into three states: fully visible, hidden, and translucent in third person view.
[No White PA Condition] is the state of the villain on the power armor mask.
【Install】
1-First install the dynamic or static HUD in the front-end so that the third person is invisible, choose one
Whether dynamic or static, each HUD has whether the third person is visible or not, choose one.
2-Download and install MSC power armor HUD files, T-60, Predator, Spartan HUD, choose one
Each HUD file has different images, so please choose the correct one!
Note - If you are stuck in place and cannot move when switching to third person after entering power armor for the first time, switch back and forth between first and third person or exit power armor and re-enter!
【Introduction】
This simulation HUD currently only has two models, T-45 and Predator.
The author's design inspiration comes from the great minds at the beginning of this post
To avoid compatibility issues, the author still overrides meshes/textures.
Due to this tail-end effect, the simulation PA HUD and MSC can only choose one or the other.
【MOD Features】
1- Predator PA HUD helmet, instrument panel reset, as well as interior decoration and mask, instrument panel damage special effects
2- T-45 PA HUD helmet, dashboard reset (different sizes), as well as interior decoration and mask damage special effects
3- The HUD is still modeled after the helmet appearance of the T-45 and Predator. Do not think that you have to enter the T-45 or Predator PA for the HUD to appear.
[Works currently in progress]
1- T-51 PA HUD helmet, dashboard reset, different interior decoration and visor, dashboard damage special effects
2- T-60 PA HUD helmet, dashboard reset, different interior decoration and visor, dashboard damage special effects
3- X-01 PA HUD helmet, dashboard reset, different interior decoration and mask, dashboard damage special effects
[Future update plan]
--More popular HUDs will be enabled, such as Enclave X-02, T-49, Tumbajamba's Combat Power Armor, etc.
--Scan and automatically switc …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.