NPC v2.0.0

by win2009·v1.0·Updated 2018-08-03

About this mod Machine translation

Mod description:

  • Script function, but extremely stable, and comes with a self-test script, and the mod is regularly maintained to prevent bugs
  • After exiting Shelter 101, you will automatically receive a setting cassette, which can adjust all parameters of the mod.
  • Added more than 200 NPCs from different camps, with built-in sandbox behaviors and the ability to interact with players in a variety of ways
  • Some NPC refreshes require conditions, and the Nuclear World part has not yet been developed.

-Adventurers may enter the player's settlement, please watch your belongings

Chinese description:

  • Hand translation, free translation of some content
  • Excluding the translation content, only the mercenaries' clothing has been adjusted to make them look less cunning.

NPC directory:

Note: The refresh of these NPCs is controlled by the refresh time of the game itself. The refresh number of some NPCs is set to 0 by default, such as powerful enemies.

federal district——

3 mercenary teams: leader, soldier, medic and robot. Military doctors provide medical services and sell medical aids.

3 vigilante patrol teams: leader, vigilante, dog and eyeball robot. Refreshing begins after the castle is recaptured, and one patrol team is provided for every 6 settlements, up to three, excluding settlements outside the federal area.

3 Brotherhood patrols: Brotherhood Soldiers, Dogs, and Mr. Tornado. Starts spawning after the airship arrives.

3 adult patrol teams: leader and adult. Complete any one of Stranger Valentine, Road to Freedom, or Fire Support to start the refresh.

3 gunner squads: gunners and robots.

3 raider squads: raiders and dogs.

3 teams of super mutants: super mutants and mutant dogs.

3 teams of crazy ghouls: 6-8 people during the day and 10-12 people at night.

3 Deathclaw hunting teams: lurking day and night.

3 Monster Hunting Teams: Hidden by day and out at night.

3 Behemoth Wandering Teams: Behemoths and Explosive Mutants. It opens after you kill 5 behemoths in total.

Robot roaming team: You can set the member composition, including protectors, raiders, iron guards, etc.

Federal Region-Mechanical Legion DLC——

Start refreshing after rescuing Ada

3 robot patrol teams

3 Rust Demon Gang Patrol Teams

Far Harbor Area——

Refresh will start after completing the third stage of the Walking in the Park mission.

2 Hong Kong Civilian Patrol Teams: Male and Female...Start refreshing after activating the Echo Lake Sawmill.

2 Atomic Cultist Patrol Teams: Refresh will start after the player joins the Atomic Church.

3 Trapper Squads

2 teams of crazy ghouls: 6-8 people during the day, 10-12 people at night

2 teams of super mutants

2 packs: 2-5 wolves

2 fog shrimp hunting teams: usually appear in foggy places

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
刷怪-NPC】旅行的NPC v2.0.0,为废土增加大量游荡的NPC【修正】[脚本]{简体中文}
File size
1.3 MiB
SHA-256
9f28cac824ebd8b9f160e2ede1be8d8609602fb0ccb49d87cc3e102ca396bd5c
Stored at
2026-10-11 07:17