III - ACR

by MarcoTheGrey·v2.0·Updated 2026-01-04

The module joins the MCW platform of MWIII. Including transplanted animation, sound effects, etc. Merry Christmas!!!

Screenshots 7 screenshots

About this mod Machine translation

The module joins the MCW platform of MWIII. Including transplanted animation, sound effects, etc. Merry Christmas!!!

Original address:

Now upload the main file (choose one of BA2 or component format) and optional TR patch, choose to install according to your needs

Chinese version address of Station B:

N network Chinese address 1:

N network Chinese address 2:

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Merry Christmas! Enjoy this gift from your best bird companion!

The mod adds the MCW platform from Call of Duty: Modern Warfare III to Fallout 4. The game includes ported models, textures, sound effects, and animations.

for many reasons

Re-using the platform, but my biggest changes are new animations, textures, balance, materials, and sounds. It should be more in line with my new version of the mod.

Join Discord for future mod updates.

Weapons can be found in the Chemistry Workbench under the Weapons-MCW tab, or outside the world, see the tier list below.

MCW tier list: Predator, Gunslinger, Merchant

Level 15. Rattlesnake - Marauder, Gunslinger, Merchant Level 25.

MCW 6.8 - Gunner Level 20.

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Prefix

Stooge's Cod Modding Framework v2.4 - Attached required texture resources

See Through Scopes - Optional, some high-power scopes will not work without it

Tactical Reload - Required if you want to tactically reload

Inspect Weapons - only applies if you want to use inspection animations

Acknowledgments

Activision/Sledgehammer Games/Infinity Ward: MCW Assets/MW2 Attachments

Scobalula: tool for extraction and transplantation, specifically Cordyceps/Greyhound

Dest1yo: maintenance tool

BlueeenMoonEater: Auto-shooting animation

Omega4D2: Screenshots

Altyn Guy: Screenshot

GRY: Screenshot

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Main - Archives-99201-1-0-1766515276.rar
File size
507.0 MiB