HK G3
This mod adds the G3 Battle Rifle to Fallout 4, with lots of customization, tiered lists, and unique variants.
Screenshots 8 screenshots
About this mod Machine translation
This mod adds the G3 Battle Rifle to Fallout 4, with lots of customization, tiered lists, and unique variants.
Original address:
Prefix:
STS (optional, required for some sights):
Tactical reloading (optional):
Another version of the translation will be updated on February 26th, please pick it up if needed:
Personal update on May 19, 2025: Supplementary introduction content, and take a look at the diversion 2 years ago.
Updated Chinese address on February 8, 2026:
The main body (choose one of 2K and 4K textures), upgrade patch and optional LL patch, purple sight repair patch, and tactical reload patch have been uploaded together. The main body needs to be installed together with the upgrade patch for the module to work properly.
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This mod adds multiple variants of the Subleader version of the German HK G3 such as G3A3, G3A4, G3SG1, HK51 and PSG1 as well as many other features:
Complete custom animation
Tactical reload compatible
Custom models and textures
25 custom sights
11 butts
9 hand guard options
8 custom foregrips
5 barrel options
2 custom magazines
2 body options
9 muzzle devices
Lasers and flashlights
various materials
The mod comes with 4 weapons, HK G3, HK 51 and two unique variants, HK G3 and HK 51 can be crafted in the Chemistry Lab or purchased from traders (with LL patch), the two unique variants can be found on top of the Mass Fusion building and in the Old gullet Sinkhole. You have an optional file with an LL list, and after using it the weapon starts to spawn at level 20.
Warning mod works on STS, you only need it for scope support. There is an optional file for tactical reloading that you need with the main file. Make sure to install the tactical reloading frame first, and install the STS compatible patch on the MCM or cassette as soon as possible. The drum drum is not tactically reloaded to avoid damaging the balance too much.
Animation does not work properly in third person view using power armor.
Acknowledgments
G3A3 and G3SG1 - Luchadordev
MP5 parts - Luchadordev provided/ported by FX0x01
Sounds - Infinity Ward/Activision
Majority of the sights, Top rail, Some of the muzzle devices, Bayonet and sounds - New World Interactive
Modern stocks - ParallaxgameStudios provided/ported by FX0x01
LCO, MRO - ParallaxgameStudios, provided by Etcapra
Docter - ParallaxgameStudios, provided by Crucidox
AFG grip - ParallaxgameStudios, provided by SpongeBob
Majority of the foregrips and covers - ParallaxgameStudios
UBR stock - ParallaxgameStudios
Drum Mag model - Noodum provided by NovaFinch
Drum Mag textures - NovaFinch
Stock adapter - zRaider provided/ported by NovaFinch
Anpeq15 - Odec3D provided/ported by NovaFinch
SRS02 - Stefan Engdahl
T1 - Rick Greeve
PSG1 parts - Noodum and Krycek
A4 Stock and Picatinny handguard models - Utherien
FAB Defense VFG - Rebel Thorp, provided by SpongeBob
KAC and RVG foregrips - 3DSanTan
Noveske, X300 - Johannes Bazaryan
Animation additives - Ha_ru
Minor meshes work - HeroicPie and Drifter
Custom poses for screenshots - Neto and Drifter
Screenshots - Drifter, Neto, HeroicPie, LittleLight, Barbara, Gordon, Trianglum
other
This mod is already complete, which means it won't really have any updates other than bug fixes and the like.
Please do not ask me for any other weapons.
Yes, we know this weapon is not legend friendly. Yes, we also know that this weapon may not be realistic.
Suggestions/requests are often ignored because we already receive a lot of them from friends (and we ignore them too).
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.