1.8.0
A very large, immersive MOD that resets almost all game settings.
Screenshots 4 screenshots
About this mod Machine translation
A very large, immersive MOD that resets almost all game settings.
**Note: This MOD is not suitable for joining or canceling halfway. It resets your level system, weapon system, etc. If you save with this MOD loaded, the number of levels and skill points will become very confusing after canceling the MOD. I think this MOD is worth reopening for it.**
Of course, I personally think this MOD is not suitable for novice players. The lack of food and water resources without radiation and pollution, the lack of recovery capabilities, and the strict archiving mechanism may make novices give up the game quickly.
(Although the author has made some difficulties suitable for beginners, in my opinion, this real survival game mode will lose its charm if it can still be as sudden as COD)
Some brief introduction
(It’s hard to code, please give it a thumbs up and go away. These are all typed by hand, and at the end is the translator’s own introduction to the MOD)
**Survival System**:
First of all, there is no doubt that the acquisition of various resources has been greatly reduced. It will be harder for you to obtain a lot of money and bullets by picking up garbage. Not only that, the cleanliness of water is also more valued, and it is divided into three levels: dirty water - disinfected water - pure water. Ordinary gathering point water pumps will only provide you with dirty water, and a large number of additional materials, production, gathering point props, etc. related to water purification are added. The same is true for food. You can mash meat from different sources into mince to make a federal-specific hamburger.
**Weapon System**:
A large number of additional self-made weapons have been added. Since your bullets are no longer sufficient, you can dismantle other types of bullets to obtain gunpowder to make the type of bullets you want. (Including non-gunpowder bullets can also be disassembled into a battery-like basic material and then assembled, such as gamma bombs, nuclear fusion batteries, etc.). When the number of bullets is sufficient in the middle and late stages, you can also increase the damage by making special bullets such as armor-piercing, heavy, and incendiary bullets.
**PERK SYSTEM**:
Most PERKs are no longer strictly stuck. For example, the most commonly used gunsmith PERK, you can increase your weapon production points by making and modifying weapons (it seems that the literal translation should be live ammunition science), or you can directly greatly increase your weapon production points by consuming skill points on this perk. The same is true for most other perks.
**Level System**:
There is a big gap between the level of Horizon and the original version. From an experience point of view, level 1 of Horizon is equal to level 2 of the original version. To make up for this, you can get an additional 5 skill points for every 5 levels (note that you do not get two for each level).
**Gathering System**:
The first is a large number of prefabricated buildings, including even a huge Brotherhood Kirov airship under construction (I forgot what it was called, the Puli xx one).
Secondly, there are a large number of new jobs of all kinds (hunters, stonemasons, blacksmiths, singers, writers, police chiefs...),
New props (oil wells, sewage treatment, filters, factories, warehouses...),
New decorations (a billiard table that can be made by collecting all the billiard balls, a video game machine that can increase happiness...),
New crops (gourds with climbing frames, tower berries, habu flowers...even old friends from Skyrim from time to time - **Scarlet Nirnroot**)
There is also a new integrated workbench, a new resident summoning radio that will calculate the gathering efficiency based on your spare beds, food and water, etc., and a caravan system that requires you to use food to make supply packages to transport between gathering places...
**Combat System**:
Almost all perks that can restore blood have been re …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.