Mirelurk Merchant NPC
Mirelurk Merchant NPC Merchant
Screenshots 2 screenshots
About this mod Machine translation
Mirelurk Merchant NPC Merchant
I've heard that some people who are Morrowind fans (so... obviously ancient, right?) have been looking for a "mirelurk merchant" hidden in one of the worlds of the Fallout series for a while. Not sure why you'd want that, like, here, it's a Mirelurk merchant.
Yes. He is a businessman and he sells Mirelurk.
"Mirelurk Merchant". right?
If you really want to find him, he's been seen wandering around Sheng's lagoon for a while before returning to his beloved house (boat?), which is roughly located in the island area in the lower right corner of the map, but raised a little higher. I would check out the Diamond City Waterfront first. Maybe a map with some nice red circles that would show up on someone's homepage or followers.
For obvious reasons I couldn't just have another basic NPC mode, so have some Mirelurk and his merchants in weapon form too. You buy this thing, a single Mirelurk or potentially various Mirelurks will provide some promotional material for free (they're not real business people, you see), contaminating the ground.
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This model implements the "Lurkenminer System" by converting mirelurks into mineral layers ("minerlurks") using paths established by the L system.
If you represent a real-life military or defense contractor, please do not steal this idea, as it will be "bad" in several senses of the word.
[Mainly because it is completely impractical and theoretically unmotivated,
There are ten common L systems to choose from: Koch curves, 2 ferns, Sierpinski spacers, snowflakes, Gosper and Peano space-filling curves, Penrose tiles, and several others. In a perfect world, I'd tie it into my Papyrus Computer Club programmable computer and interpreter mod so you can get into your own L system and perform robotic actions from a user program using Mirelurk. Sadly, we live in a perfect world.
When you first meet the Mirelurk merchant and acquire the weapon (or not too long ago), the L system will be evaluated in parallel in the game, and the resulting logo-like/"turtle graphics" program will be cached for later use (some notifications will show the progress of this calculation, and you can also view the number of steps in calculating the L system in the L system selection menu.
Once some or all of the L systems you want to use are loaded, you can enter the menu by selecting the Minerlurk seed to melee (if you're unarmed, this may be easier and just attack instead of using the grenade button). Here you can select the L system from the list prompted above, or you can choose to cycle through multiple options. "Hostile" refers to whether you or a third party "owns" the mine that has been placed. If enabled, you will be more likely to get blown up. "Mud" refers to whether the mines placed are frozen in place (so you can see nice flat curves) or dug in (so you don't have to deal with too many floating mines). Agglomeration refers to the degree of separation in a mine (medium, high/small separation, low/large separation). (Traditionally, excessive hostility, slovenliness,
You can change the mines to be buried. By default, mines will be Miremines, which are eggs of Microlurks that open and spawn, which are too small to directly harm anyone of significance, but which can be bypassed and cause mischief and spread low-level radiation (as well as interesting lighting at night). Turrets are an option, although probably not a good one. You can also select an item from your inventory as "Mine." If it were one of the main mines or grenades in the game, it should work as usual, except the exact version used won't explode due to damage. Why? Well, when you use a minerlurk or minerlurks to create a large, decorative minefield, it's a bit disappointing if the whole thing goes up in a dizzying explosion and then disappears completely. These automated minefields are more "fun" for kite raiders because they save some money for later. Ordinary items are just reused on the ground - use them just like you …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.