Minuteman General Powered Armor - M01 (Updated)

by pnoxi·vBETA-1.7·Updated 2026-09-30

The M-01 Power Armor is the first armor used by the Minutemen to restore order to the Federation.

Screenshots 8 screenshots

About this mod Machine translation

The M-01 Power Armor is the first armor used by the Minutemen to restore order to the Federation.

Original address:

Updated on September 30th:

Beta 1.7 Attention!

  • In preparation for the module release, the Arsenal plug-in has been removed!
  • New modules and installations!
  • Fixed a bug with the power armor breastplate.
  • Texture updates for some models.

Updated on September 15th:

Version 1.5-Beta

Notice! This file is currently in beta and may contain bugs!

  • Added flamethrower;
  • Fixed some first-person and third-person animations;
  • Changed the textures of the terminal and the toolbox holding the modules (also applied a fix that might help them not spawn);
  • Fixed module description.

Militia General Powered Armor——M01

Friends, you have been waiting for this mod for a long time and I decided to release it as a beta version so that you can try it out and evaluate it. You'll get your first set of Militia General Power Armor, complete with full weapons. I'm not particularly good at modding, but I hope to be able to achieve the goals I have planned and the effects I want to see in the future. So, I hope you can understand and don't judge my moderator too harshly.

Here's a list of people allowed to use their mods, as well as the mods themselves, which gave me the inspiration to make this mod.

  • The first author is tumbajamba;

Original Mod "Tumbajamba's Gunner Powered Armor"

——The second author is WolfLordGrimnar;

Original mod "T60 Equipment Add On".

  • The third author is Spadey01;

Original module "Shoulder Machine Gun - Rat Run Arsenal"

  • Thanks to the mod "GunSmoke"

Permission, and thanks to the old legends.

Please check out my other modifications here! - click -

FAQ!

How to get power armor?

  • After installing the mod, the power armor will appear in the castle armory. At the same time, two boxes will appear on both shelves! The first box will contain various power armor components, and the other box will contain the power armor weapon activation module!
  • You can also modify the standard T-60 armor to get the M-01, but you won't get any unique characteristics!

How do the weapons on power armor work?

In the Castle Armory, a red toolbox will appear on the table next to the terminal, containing two Power Armor Weapon Activation Modules. Equip Power Armor

Finally, you will select the required module in the weapons section according to the equipped arm. The M202 is an M202, and a machine gun is a machine gun.

There are only two modules in total! .png)

Are there any incompatibilities with this mod?

Custom cameras – not recommended!

This mod is fully functional, but if you encounter a serious bug that other users don't encounter, it's probably you who has the problem. Here's a fix guide: 90% of the time, it conflicts with other mods. Here are the steps to check: disable all mods, enter a world, save, exit, enable my mods, then enter the world. If the bug disappears, it is indeed a conflict with the mod, you just need to find out which mod it was. In 9% of cases, if you encounter a bug, you probably didn't buy the DLC you needed. The remaining percentage is a problem with my mod.

Here is a brief introduction to the new content of the module:

Flags can only be found to the left of the Power Armor Service Station (in the "Miscellaneous" section

). - Practical weapons on power armor!

  • New jetpack!
  • Exclusive Militia Universal Powered Armor!
  • Removed dependency on DLC.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Minutemen General'S Power Armor M01 102259 1.7 2026-09-29T17-02Z p5IURVb3N.zip
File size
856.8 MiB