MCAM by MikeMoore - Melee Collection and Adventure Mod (Weapon Pack)
MikeMoore的MCAM - 近战收藏和冒险Mod(武器包)
Screenshots 8 screenshots
About this mod Machine translation
OK
I've been away from it for a while, but now finally released a mod for the Hulk.
This mod adds 32 new melee weapons to the game, including all of my previous melee weapons, as well as quite a few new melee weapons. Some of them are unique and others add to the level list.
This game does not use the vanilla level list addition method as a way to allow attackers to use weapons, so the mash patch is not required and does not affect this mod.
However, this mod uses scripts to add weapons to the level list. Please keep this in mind when uninstalling/reinstalling this mod as it may cause problems. I recommend throwing this mod into your game at the beginning/middle of your game and then not installing too many higher level list weapons.
This mod also adds unique locations, as well as new NPCs with unique weapons, just like the unique weapons in Fallout 3 and Fallout New Vegas.
Others talk about NPCs. That's it.
Want a list of all weapons in the mod? Be prepared.
Winchester Bowie Knife, Puma Bowie Knife and Sawback Bowie Knife
Chinese giant sword
Tomahawks and battle axes
Ka-Bar Knife/Sword/Tanto (comes with animated fire and electricity models!)
Boxcutter (ACB-90 from the battlefield)
Dadao (unfortunately)
Fireaxe
frying pan
Gladius
Hatchet and Combat Hatchet
hunter knife
Karambit
Kukri
laser blade
Raiju
tactical katana
tom brown tracking knife
bumper sword
Bull Dozier
gravity punch
Kanabo
Along with 7 other unique melee weapons, not available in any mod. Those include:
Deathclaw Karambit, Laser Katana, Tactical Kukri, Tiger Patina Tracker Knife, Crimson Web Huntsman, Knock-Knock (fireaxe), Damascus Steel Bowie Knife and many more.
I'll keep pushing more weapons into this pack as I make it, and I'll also create more unique weapons/dungeons just because it's fun.
Please report any issues you encounter immediately in the comments or bug section and I will fix it, I swear
Additionally, user-submitted screenshots are welcome! I love this, I'll pop up your name in the bottom right corner and if they're really pretty, put them in the official mod screenshot.
Please don’t ask where you find shit.
Do you like compatible mods? I do.
View better location damage. There is an additional weapon patch that covers every existing weapon in MCAM. Very sweet.
Also, if you're a fan of having tons of melee enemies but having guns even rarer, check out No Gun Allowed (NGA). It works with this mod.
Hey, can't find any weapons? no problem.
This button adds the latest updates here, for those who can't resist installing 50 mods a day. If you no longer see the weapon spawn, press it. Don't overuse it. serious. It doesn't make things more common, it just adds them to the list where they should be.
- I can't find ___ anywhere, I've killed 8000 attackers
- Looks harder.
Unless you're looking for a unique one, if you're looking for a unique one, here's a link to a really big map with unique locations.
If you want to know what level stuff is produced, here is a google sheet document
- This weapon does not appear, attackers do not spawn with it, but they do spawn another weapon.
- Yes.
- I want to know my code so I can produce it in gaem
- Help [weapon name] 0 weapon
- player.additem [code above]
- This texture is too clean, I need it dirty.
- Abraxo Cleaner. Get to my level.
- I love you very much and I want to support you in any way I can, but I'm also poor.
- Check out my other mods, or my twitter/youtube page. Show Nick and me some love, thank you so much! :)
- I want to use this MOD on XBONE/PS4
- It's on beth.net. Go and see it
- What script are you using to add these to the level list? I'm a modder and I want to do the same.
- This is my script, I put it into a task that runs when you install the mod, so it only runs once.
If you want to make it work with your own project, you will have to change the variable names and projects they are attached to.
I don't want to keep it a secret. It's very simple and I wish everyone …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.