Maxwell's World - eXoPatch Patch (Updated)
The patch for Maxwell's World adds features to make life easier. Added story guides, non-vanilla body support, and more.
Screenshots 1 screenshots
About this mod Machine translation
The patch for Maxwell's World adds features to make life easier. Added story guides, non-vanilla body support, and more.
Author's words:
Maxwell's World - eXoPatch
The Maxwell World patch adds features to make life easier.
Requires original mod and MCM to work.
What was changed/added?
Delayed initial radio activation to level 34. Can be activated in MCM at any time.
Added some extra mission markers to the initial mission to better guide you to the park.
All costumes used with original copies have been replaced to ensure non-original substitutes do not ruin the experience.
New Mod Configuration Menu Features
Added option to toggle additional quest markers for main quests.
Added the option to start some optional quests to help you find various rewards in the park.
Added option to start a mission to guide you towards the best ending.
A dozen hints have been added, albeit with extra quest markers, to help you when you get stuck.
Weapon adjustments:
There have been some tweaks to some of the weapons in the park, but most importantly, the heavy incinerator in the park has been updated to feel viable and more immersive to use.
With permission from Niero, the Heavy Incinerator now uses CROSS_BreakActionLaser's extra ammo usage script. This will keep the weapon strong but balanced, as you can now upgrade it to use 2, 4 or 6 pieces of fuel to increase damage performance.
grateful
trainwiz created Maxwell's World.
DarthVitrial maintains and updates Maxwell's World.
registrator2000 is used to create Mod configuration menus.
Niero asked me to use the script in CROSS_BreakActionLaser.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.