Maverick 88
The mod adds a modular shotgun platform that can transform into 5 different shotguns, from series fan-favorites to iconic shotguns from history, gaming, and media.
Screenshots 8 screenshots
About this mod Machine translation
The mod adds a modular shotgun platform that can transform into 5 different shotguns, from series fan-favorites to iconic shotguns from history, gaming, and media.
Original address:
Updated on April 14th:
Version V1.3
Minor updates (or major updates if you feel bothered)
- Fixed jumping or jittery transitions at the start of a sprint, muzzle descending when lowering an obstacle, and moving when descending. It's a pain in the ass to fix. Please enjoy
Version V1.1
renew
rebalance
-All gun barrel range increased.
- Reduce dispersion to more closely match original game values.
-The weight adjustment, short barrel and pistol grip will give you the lightest possible weight for use as a master key shotgun.
——Since most users do not use the quick reload talent, the reload speed is slightly increased.
- Slightly increased riding speed, which may make the mod's hidden features more prominent.
-Magnum 000 and normal 000 increase the number of projectiles.
——The weight of ammunition has been reduced across the board.
- The naming method of all shotguns in the field has been replaced with the pump number (such as the Ithaca pump shotgun, etc.)
Lots of buffs, huh? There is still a weakening
- Slug: Since the other changes were nerfed to the extreme, this mod was one of the hardest to balance, since I was using both a sniper rifle and a shotgun, and theoretically Slug should have performed the same as before, I was aiming for a weaker, fully upgraded shotgun to balance it out.
Updated BCR ini file on March 17th:
If you have BCR animation installed and the animation is not normal, it is recommended to install this module manually. Place the corresponding BCR folder for your version (esp or esl) on Data.
The main file has been uploaded (choose one of the ESP and ESL versions) as well as the optional red cartridge replacement patch and the original sound effect replacement patch. You can choose to install it according to your needs.
Chinese address:
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You can't have a post-apocalyptic role-playing game without a pump-action shotgun, that's for sure. So now you have four pump-action shotguns: the iconic Remington 870, aka the shotgun of New Vegas, the Mossberg 500 and Maverick 88 (Chaser 13), the horror movie-iconic Ithaca 37, and the celebrity SPAS 12, all to get your heart racing.
Remington 870, hunting shotgun from NV, and Fo76. It will be a general-purpose hunting shotgun, and along with the Ithaca, it will be more civilian-oriented, although there is a possibility that the gun will be spawned in a magazine-fed version.
Spas 12
The super iconic Fallout shotgun! From the super canon and absolute fan favorite Fallout: Brotherhood of Steel! *obviously gagging*. Due to its iconic nature, it will remain as is, being the only robot likely to appear with a folding stock, so there will be less use of the scope in the field. It can also spawn with drum magazines.
The Mossberg 500/Maverick 88 will be a more military version of this type of weapon, with more military-grade scope options. Maverick 88 and the legendary Chaser 13 can only be crafted and will not spawn in the wild.
Ithaca 37
Similar to the Rem 870, but obviously does not generate magazine or drum options. No matter who you're fighting, whether it's biological weapons or outer space horrors, be sure to keep it for close combat.
feature
It adds four guns and their variants to the game, merchants, and level lists via script injection. The Raiders will use Remington and Ithaca (civilian), and the Gunners will use Mossberg and SPAS (Army), all starting at level 14. Merchants will sell civilians at level 14 and troops at level 25. Civilizations have a chance to spawn in travel bags and pre-war safes, and armies are found in pre-war suitcases, all at level 10.
The parts are very random, so you'll find the enemy settings interesting, suitable for players who don't want to get too involved in the game's modding system. But...the internals of all firearms …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.