manufacturing expansion
制造扩展
Screenshots 8 screenshots
About this mod Machine translation
Want to build your own settler? Shop floor synthetic production is just what your factory needs!
Version 1.4 allows component extractors and object extractors to extract items from linked workshops, among other general improvements. You need to access the extractor's settings from the terminal.
Version 1.3 added a universal object extractor and workarounds for Recycler-related delays.
Version 1.2 added a conveyor intersection, added an autoloom to produce faction armor, and allowed the Explosives Factory to produce Nuka Grenades and Nuke Mines.
The crafting techniques introduced in the Contraptions Workshop are frankly underwhelming; they require too much manual intervention and tend to be incomplete (ammo types) or annoyingly random (armor crafting). This mod aims to solve this problem.
new equipment
component extractor
Break the junk in the workshop inventory and output the components onto the conveyor belt. You can specify which components to extract by placing them in their inventory. It can also pick up items from workshops connected by supply lines.
object extractor
Pull items from the workshop. You can specify which items to pick up by placing them in their inventory. It can also pick up items from workshops connected by supply lines.
recycle bin
The spam that comes in is broken down into components.
Conveyor workshop storage
Keep items in the workshop's inventory.
conveyor intersection
Allows straps to be attached at a 90 degree angle.
Vault-Tec automatic loom
Build jumpsuits and other Vault-related apparel.
Faction Autoloom
Build Brotherhood, Institute, Railroad, Minutemen and Atom Cats costumes.
Power Armor Forge
Craft power armor pieces, fused core and frame kits. Using the kits in your inventory, go to the Special Studio category to build the frame.
Melee weapon forging
Craft melee weapons.
fist weapon forging
Manufacture of unarmed weapons.
winery
Produces alcohol and Nuka Cola products.
automatic butcher
Decompose the corpse into meat, bones, leather, or other resources depending on the type of creature. Yes, it works for people too…
Robot disassembler
Break down the destroyed robot into junk and components.
Inventory management brain
When switching power to this device, the components, ammo, and assist items stored in the workbench will be merged into a single object reference. This alleviates lag caused by how FO4 handles world objects.
Far Harbor Ammunition Factory (requires optional patch)
Produces far-port ammunition.
Modify device
Armor forging
Now allows you to choose which piece to produce. Synthetic armor can now also be produced.
ammunition factory
Now produces fusion cells, plasma cassettes, gamma cells, flamer fuel, frozen cells and rail spikes.
dynamite factory
Now produces artillery shells, missiles, mini nukes, nuke grenades and nuclear bombs.
Weapon forging
Now produces syringes and railroad rifles.
Energy weapon forging
Now produces research institute laser weapons.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.