M1903 Redux
Reworked, expanded and cleaned up Springfield M1903 mod by Xiaowu and ShaquilleWang!
Screenshots 7 screenshots
About this mod Machine translation
Reworked, expanded and cleaned up Springfield M1903 mod by Xiaowu and ShaquilleWang!
Original address:
Prefix:
Far Harbor DLC
BCR system (necessary, unless you can accept the animation of firing 1 round for 5 rounds):
Ammo expansion items (optional, if ammo patches are to be used):
Updated on October 6, 2026:
Version 2.0.1
Fixed BCR support for AE users.
Version 2.0 updated on May 25, 2025:
Refresh update!
Fixing misaligned iron sights. It should now be decently centered. Texture editing, new implementation of animation switching. (Wisely, you won’t notice). Balance consistency adjustments.
Updated 1.2.1 moderator file on October 29th:
Completely redone LL injection to use Bethesda's LL injector. It now requires the Far Harbor DLC as a prerequisite. These weapons are now available to Predators in Far Harbor.
Updated version 1.2 main file on October 28th:
Adjusted LL injection
Hopefully this time the build will be unique as it was generated using T6M's script
The main file has been packaged, the reloading animation components (if the animation still does not work after using BCR, replace it with this file) and the ammunition expansion patch (changed from the original .308 to the .30-06 in the ammunition expansion) are uploaded together. You can choose to install it according to your needs.
Chinese address:
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The Springfield M1903 mod is a very fascinating mod for me. I use it a lot when I play. However, the original author is fine... won't be updating gunna anytime soon. Since it's a public perm, consider me the unofficial caretaker of this moderator. While I was doing this, I thought I'd give it a little makeover. Given that this is an older weapon, I wouldn't modify it to the gills. It's enough for the top of your head.
Simplified receiver customization. It is now standard issue on original bolt action receivers. I have eliminated the infantry and sniper receivers as the receivers are not designed for this functionality and will result in very noticeable deficiencies if you run the weapon with iron sights in sniper mode. Since this is just a simple way to scope a scope, if you equip a scope to put it into sniper mode, that's what I do. I think that's fair, right?
This is balanced as the side slope of the hunting rifle. Let's say the shotgun has 55 base damage. 44 damage, only 5 bullets, but much more versatile. While the range isn't as long as a shotgun, it's still much further than most other options.
I also re-exported the textures directly from Day of Infamy. Giving it new specular textures and a new skin by the talented Silent Fentanil!
Where to get it?
Gunslingers, Raiders, Militiamen, Traders, and Bosses will get them at level 15.
Special Edition spawns at level 22 and is sold by Arturo!
What to expect in this mod:
Standard semi-automatic receiver
3 barrels
4 butts
Luminous sight color
3 scopes
7 muzzle devices
1 special edition
This will conflict with FX0x01's Mosin Nagant mod since I made some edits to the infantry version reload. I'll leave a download of a loose version of the file for reloading, just in case.
Also comes with an ammo insert that allows the rifle to be chambered for .30-06
Q: “This is not realistic at all”
Answer: cry
Q: Some random le bethesda bad reviews
A: Reddit is on the left side of the lobby.
Q: Can I translate this mod?
Answer: Of course!
Q: Can I patch another ammo mod or my favorite overhaul?
Answer: Of course!
Acknowledgments:
NWI: Models, sounds and textures.
Xiaowu + CyberVietCong/ShaquilleWang: original mod/implementation
asXas: bayonet, blue tape and oil suppressor
Shovel: Saw off the stock grid.
Another one: ESP work (my redo is saddled with his esl flag)
DankRafft: LL injector
HyperX: Original Mosin mod
Wardaddy:Mosin Anims
BitSpyder: BCR Patch
SilientPhantom/SilentFentanyl: rattlesnake skin
PrecisionTacos: Upgraded textures
Abborre: Reflex sight creative + battle-scarred skin
Antistar:MuzzleBrakes
Alexerator + Degenerate Dak: Elit …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.