M1 Garand - World War II Classic
M1 加兰德 - 第二次世界大战经典
Screenshots 3 screenshots
About this mod Machine translation
It's finally done! I present to you all my thoughts on the classic M1 Garand!
This mod adds the M1 Garand and M1 Garand Bayonet as standalone weapons to the world of Fallout 4, as simple as that.
Also..add blue tape for the ultimate ~IMMERSION~
(No other mods are required to run this mod)
hint:
Blue Betty: As you walk on the road between the Sanctuary and the Red Rocket truck stop, place a note on the telephone pole.
Read it, if you know your Fallout 4 it shouldn't be too difficult.
This machine: you'll find it in a pre-war installation, just camp out for a while and you'll find it was shot by a raider!
FirstLast
1.6.5:
New textures (see video above)
Ironsight/Scope fix (thanks ha_ru)
1.6:
New animations for Wardaddy and Hitman
Navarro's new voice.
Minor changes to some descriptions.
1.5:
The final fixed bullet sometimes doesn't "exit" the barrel
Broken arm animation repair
Power Armor idle animation fix
New wood texture (picture in comments)
1.4.1
New walking animation while aiming at attractions.
1.4:
After adjustment: Iron sights should align better.
New idle visual animation with reduced up and down motion.
Fixed: 6x zoom no longer works with "abraxo cleaner" miscmod
Fix: Various 'VIS' naming fixes.
Fixed: Flash hider no longer uses battle rifle muzzle brake miscmod
1.3:
Added: "Half Ring" option for Iron and Glow attractions.
Changed: How scaling is selected works, it is now a separate category in the weapon mode menu.
NEW: Experimental scope model, easier to see trough aiming. (Thank you henkspamadres)
Fixed: "zoom in" effect when walking during ADS.
Fixed: NMM version number.
Miscellaneous: Various other tweaks.
1.2.2:
Fixed: 1, 5 and 2x damage ESP (again)
Fix: Duplicate the "No Muzzle" mod on "Blue Betty" and "This Machine".
Fixed: Minor AWKCR naming error.
The M1 Garand spawns at Gunners or vendors around 17+.
The M1 Garand Bayonet spawns in Gunners, Raiders, and Level 13+ vendors.
(Please read me for details)
NOTE: You may need to wait/sleep 24 hours for the Loot List to refresh.
There are also two variations of the "legendary" gun out in the world, the "This Machine" and the "Blue Betty" as well as their own customizations, and it's fun to find them!
(Note: This mod adds guns to the level list via script, so it won't conflict with other mods.)
Way to cheat.
If you can't get the weapon normally, you can follow these steps.
Open the console and enter the following: player.additem XX000F99
(XX = the # of the mod in the load order, if you're not sure what the # is, you can always type "help "garand "4 weapon" into the console and look for "WEAP: Garand" to get the full ID of the weapon.)
- Click on the weapon to enter the mod page -
---Right hunting rifle---
model/texture/implementation:i(asXas)
Animation: Wardaddy and Hitman
Sounds like: Navarro
Help/Support: Haru/Blackxteel, TheRizzler1, a_blind_man.
Spell check and test: spankitup (blame him for...everything)
+ Everyone in the Facepunch Modding Discord helped me.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.