M1 carbine
M1卡宾枪
Screenshots 1 screenshots
About this mod Machine translation
M1 CARBINE
By Undyne777
KnechtRuprecht's original model and texture (D3IMUDD4)
Completely re-released and recreated as my first Fallout 4 standalone weapon. Add a custom rifle to the game, integrated into the level list via script, or crafted from a utility under Chem Lab. The damage setting is slightly higher than
Please note: I have not made patches for other mods (Sorting Mods, new ammo types, etc.). There are too many different changes to keep track of, plus I really have no interest in creating patches for mods I don't personally use. Other users have the right to create and publish patches as they wish :-)
This mod has a range of customization options:
- Barrels (short and long)
-Stocks(Full&Sawed Off)
- Fire modes (auto and semi)
-Calibers (.38 and 5mm)
- Material swap (black - green - blue - white - maple - mahogany)
-Muzzles (Suppressor, Brake, Comp, Nuka World Bayonet)
- See Scope integration (includes reticle and crosshair customization - requires perspective combat scope)
Known issues:
- Iron sights don't like 100%. They're good enough for government work - I get as close as I can without the barrel looking weird)
-Reload animation is not queued (bolts are not grabbed). I don't know how to animate it and I don't want to mirror the gun. If you don't like it... grit... I can't make everyone happy.
Recommended Mods:
Chad509's Combat Rifle Reload animated replacement. I find it far superior to the vanilla reload, especially since the M1 Carbine uses the Combat Rifle animation as a base.
New Calibers by BrowncoatGarrus - Adds .30 carbine caliber to the game. See the New Calibers page for compatibility patches.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.