Loot Detector Expansion (Updated)

by DankRafft·v1.1.4·Updated 2026-10-04

New functionality has been added to Loot Detector and existing functionality has been modified. This includes new holotape and MCM options, expanded/overhauled loot lists (including DLC), and disabled invasive looting effects.

Screenshots 4 screenshots

About this mod Machine translation

New functionality has been added to Loot Detector and existing functionality has been modified. This includes new holotape and MCM options, expanded/overhauled loot lists (including DLC), and disabled invasive looting effects.

Original address:

Prefix:

Loot Detector (ESL version):

Updated on October 4th:

Version 1.1.4

Pack the loose files into a BA2 compressed package. Since the latest version supports a large number of BA2 archives, this should be a more efficient approach in the long run.

The main file and the optional pickup sound effect removal patch have been uploaded. You can choose to install them according to your needs.

Chinese address:

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Preface

This is a compilation of changes I (original author DankRafft, the same below) have made to Loot Detector over the past few months, now consolidated into a plugin and script injection added for maximum compatibility. I would also like to thank CrowsOath and its Loot Detector Immersion, which are the inspiration for this module.

I've stopped doing this mod because I've lost interest. Think of it as a maintenance mod. If you want to change something, you have to do it yourself. If you wish to publish your work, please be sure to comply with the permissions section above.

content

The color customization tab in Holotapes and MCM also provides a "disable" option. If you don't want to see colored shaders on your objects, you can now disable them. The loot feature works fine anyway.

Several ammo, grenades, and weapons missing from the original game have been added to the corresponding loot lists.

The grocery loot list has been tidied up a bit and no longer covers completely pointless items.

"Gun Cover" now also covers mines. Holotapes and corresponding options in the MCM have been renamed.

DLC ammo, grenades, mines, and weapons will be injected into the corresponding lists when the DLC add-on is found in your load order.

If you have ECO/LEO installed, the script will inject the "Legendary Microchips" from these mods into the grocery drop list so that the item will automatically drop as well.

Optional: Disable sound and visual effects, including the overly loud and annoying explosion sound that plays when automatically picking up items when triggered in water.

Additional comments

The built-in injector script will be triggered when you start the game for the first time after installing this mod.

If you decide to uninstall this mod - something you should never do mid-game - the infused items will remain in Loot Detector's loot lists, as these lists are already built into your save.

If you would like to use the injector script portion of this mod in your own mod, you can download it (source files included) from this page.

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Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Loot Detector Expansion 62420 1.1.4 2026-10-03T16-53Z 5sxkgZno1.zip
File size
8.8 KiB
SHA-256
7809ddc766feeff129a3217aa64fbbcdb6667ad6b90234d0fc8fa337218d60b8
Stored at
2026-10-10 00:29