Lexington Pharmacy - with repair function (Chinese update)
Settlement at Lexington Drug and Pharmacy. Featuring immersive restoration options as seen in tenhat's settlement mod.
Screenshots 8 screenshots
About this mod Machine translation
Settlement at Lexington Drug and Pharmacy. Featuring immersive restoration options as seen in tenhat's settlement mod.
Original address:
Updated Chinese address on August 1st:
Brief description
Allows you to clear Lexington Drug & Pharmacy (LDP) and make it a settlement. This settlement is a complete settlement with restoration features from tenhat's Settlement Mod. Features automatic corpse cleanup, rebuilt navmesh, regenerated viewports, custom settlement boundaries.
detail
repair
There are two buildings that can be rebuilt. The pharmacy itself and a small building behind it.
There are two sections of sidewalk at the front door that could be repaired..
NOTE: The restored structure is slightly larger than the unrestored structure. This is because the original structure was a single grid and they did not conform to the standard structural dimensions of most other buildings. I tried to match the restored structure as closely as possible.
VFX regenerated for the area, with the entire settlement fitting into a VFX cluster. It's also highly grabbable, allowing you to build in most spaces. The construction area includes the pharmacy itself, the parking lot in front of the building and part of the road. I also included the building behind the pharmacy as part of the build area.
compatibility
I don't think there will be many compatibility issues with this, simply because it's a somewhat out-of-the-way location. There's a Red Rocket to the south, and I'm not sure if there's a mod with a settlement there (I'm sure there is, but I don't know which one).
Another concern I have is the random encounters that occur in this location. I'm not sure how it will affect settlements once established. I believe it is disabled after a settlement is declared, but any bodies it spawns will not be affected by the automatic cell cleaning script since they were not placed by the settlement itself.
I recommend placing this mod lower in the load order to help prevent any other mods from overwriting the location data.
Acknowledgments
tenhats - Ultimate Settlement tutorial and accompanying scripts for Tenhat.
robboten - For a few grids in Snappy Housekit (if you don't have that mod yet, you should go download it)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.