Level 4 merchant improvements (Chinese update)

by Drag0nRex·v1.0.5·Updated 2024-05-13

Looking for a specific level 4 merchant, but refuses to spawn in a random encounter? Then this mod is for you. The merchant included in the random encounter can be found at the Dugout Inn.

Screenshots 8 screenshots

About this mod Machine translation

Looking for a specific level 4 merchant, but refuses to spawn in a random encounter? Then this mod is for you. The merchant included in the random encounter can be found at the Dugout Inn.

Chinese address:

Level 4 merchant improvements

No longer requires the Fallout 4 unofficial fix patch as a prerequisite

If you are not using the unofficial fix patch, you must install both the Level 4 Merchants Improved Patch and the main file for the mod to run.

The packaged body and patches are uploaded together.

describe:

Looking for a specific level 4 merchant but refuses to spawn in random encounters? Then this mod is for you. The merchant included in the random encounter can be found at the Canoe Inn, see below for requirements. You can also craft a holographic cassette (an improved version of the LVL4 merchant) in the chemistry workbench under the utility section entry, and use it to equip weapons/armor, exchange with the merchant remotely, or change options.

---

Q&A:

Q: What are the default requirements for recruiting level 4 merchants?

**These requirements can be disabled in holotapes. *

*Population is the total population in the associated settlement. A level 3 store must be built and some tasks need to be completed. *

*If you have met all requirements but recruitment options are not available, please try:*

*1. By placing and storing level 3 shop items for the corresponding merchant in the workshop a few times (probably around 20 times) and then trying to recruit again. *

*2. Use holotape to disable recruitment requirements. *

answer:

Vault-Tec rep = Population: 0 | Store: Trading emporium

Tina De Luca = Population: 0 | Shop: Trading Arcade | Mission: Hole in the Wall and Dependence

Anne Hargraves = Population: 0 | Stores: Clothing Emporium

Trader Rylee = Population: 10 | Shop: Trading emporium

The Scribe = Population: 10 | Shop: Armor emporium

Ron Staples = Population: 20 | Store: Doc Anderson Restaurant

= Population: 20 | Shop: Surgery center

Smiling Larry = Population: 30 | Store: Weapons Emporium

Q: Where can I find level 4 merchants?

Please make a manual save before recruiting!

*Some merchants have a voice check, make sure to pass it and don't select any other options or you won't be able to recruit them again. *

*After recruiting, head to the settlement and wait/sleep a few hours for them to appear, then assign them to the appropriate level 3 shop. *

answer:

Main purpose of this mod: The Scribe, Ron Staples, Dr. Anderson, and Smiling Larry can be found in the Canoe Inn.

These merchants are unaffected and remain the same as vanilla locations:

Vault-Tec rep: Hotel Rexford。

Tina De Luca: Vault 81.

Anne Hargraves: WRVR Radio.

*Merchant Rylee: Longneck Lukowski's Cannery, she will be found at the Dugout Inn if the player is not recruited during/after the completion of the Mystery Meat mission.

Q: Even with this mod installed, can I still encounter level 4 merchants in random encounters?

A: Yes, if you're lucky and haven't recruited them yet.

Q: I have recruited some level 4 merchants, will they be affected by this mod?

Answer: No, once you recruit them they will stay in your settlement (with patches) and you can use holotape to equip weapons/armor, but if you use console commands to recruit them then I can't guarantee anything.

Question: X merchant is not generated?

A: Check to show dead merchants in the holotape, if the merchant is dead it will not spawn, please check the fix in the holotape or check if the patch is installed correctly.

Q: Is this mod compatible with the X mod?

Answer: The main file will not change any original records or scripts, and will not have any compatibility issues with other mods.

The patch file did change a few records and 2 scripts due to bug fixes.

Q: Why were the traders housed in the Canoe Inn?

Answer: Quote Yefim: Nothing to say. We sell food, drinks and rooms. Mainly targeted at merchants passing through the area.

---

Install:

Before installation, save …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
4级商人改进(汉化更新)
File size
49.3 KiB
SHA-256
5523af7e4a5106da9b1adfd8140f94362d80d0a46bede7d384df3279be3e2c67
Stored at
2026-10-10 11:58