Jurttu's Mod Shared Assets (Updated)

by Jurttu·v3·Updated 2026-09-07

Contains shared resources used in Jurttu's mods. However, it won't do anything on its own.

About this mod Machine translation

Contains shared resources used in Jurttu's mods. However, it won't do anything on its own.

Original address:

Updated on September 7, 2026:

Version 3

  • Added two DefaultLightWaterOrange01 light variants with more delicate flashing effects
  • Added new unfamiliar high-tech background material replacement
  • Added three dedicated black glass static objects and their models; these tools can be used to quickly create more beautiful local maps
  • Added materials and textures for static object numbers
  • Added metal box toy box variant and its tiered list
  • Added static collection of handheld dryers
  • Improved custom shelter suit box textures to better match the original office boxes (and remove compression artifacts)
  • Replaced unused material with one that turns glass into a solid color glowing window
  • Added textures and materials used for material replacement
  • Removed unused material files
  • Design the terminal light to be non-specular (should prevent unrealistic glare)
  • Minor additions and improvements to test unit version 3
  • Added two DefaultLightWaterOrange01 light variants with more delicate flashing effects
  • Added new unfamiliar high-tech background material replacement
  • Added three dedicated black glass static objects and their models; these tools can be used to quickly create more beautiful local maps
  • Added materials and textures for static object numbers
  • Added metal box toy box variant and its tiered list
  • Added static collection of handheld dryers
  • Improved custom shelter suit box textures to better match the original office boxes (and remove compression artifacts)
  • Replaced unused material with one that turns glass into a solid color glowing window
  • Added textures and materials used for material replacement
  • Removed unused material files
  • Design the terminal light to be non-specular (should prevent unrealistic glare)
  • Minor additions and improvements to the test unit

The optional component format master file will be updated on November 12th. You can choose one of the two to install according to your needs.

Updated on October 3rd:

Version 2

Added medical cabinets and their hierarchical list

Added Pre-War General Supplies Duffel Bag and its tier list

Added empty suitcase variant

Added generic post war shelter suit box MSWP

Added 4 new game lighting variants

New cement mixer SCOL (two parts)

Added electronic lantern SCOL

Added static version of temporary turret

Technical documentation can now be found in certain custom containers if the appropriate task is launched

Spools can now be found in industrial trash bins

Added workbench + batch project tester to test unit

NOTE: This MOD will not do anything by itself. Only download this mod if you plan to use any of the mods listed below.

As I (Jurttu, the original author) continued to make location mods, I started to encounter situations where I needed to use the assets I created for earlier mods. To simplify modding and potential bug fixes, I decided to create a shared plugin for the various custom assets I already use (or plan to use) in multiple independent mods.

List of Mods that require this file:

Interior beautification for Jurttu (1.4 and above only)

Original location extension

Again, this mod by itself doesn't add anything playable to the game. It only contains stuff my mods use; if you don't see a specific mod listed, it doesn't need this file.

What's included:

Various material exchanges

Custom texture

Default light source

Custom containers and their hierarchical lists

Customized “environmental” radiation hazards and their associated effects

+ other individual assets

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Jurttu's Mods Shared Assets - Loose Files 92701 3 2026-09-06T18-05Z Hbu637diH.zip
File size
3.4 MiB
SHA-256
1c7f797321afc1c40e6b6ca4937e3b9cf206cba935b3220551193b5cd09824fd
Stored at
2026-10-13 20:52