Jurttu's indoor expansion - Nuka World (updated)
4 new locations, 1 new mission and unique legendary weapons!
Screenshots 8 screenshots
About this mod Machine translation
4 new locations, 1 new mission and unique legendary weapons!
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Nuka World DLC
Updated on October 17, 2025:
Version 1.4
Fixed an issue where floating dust particles would disappear shortly after entering the location where they were used
Improved lighting in all locations (smoothed out hard edges and reduced the number of pitch black spots)
Corrected some typos in terminal and text
Bradburton Underground: Fixed a graphical issue in the final basement where players could see the void
Bradburton Metro: Added some extra details where they were lacking
Vault 115: Improved exterior entrance
- The outer cell it is in no longer counts as edited (compatibility improvements)
Vault 115: Prevents power armor from exiting near elevator doors and Overseer doors
Vault 115: Improved pre-show and pre-composition in both units (minor performance improvements + fix for minor occlusion issue in atrium)
Vault 115: Improved local map of entrance cekk
Vault 115: Several gaps are blocked, allowing players to see the void of two cells
Vault 115: Fixed an issue that caused the green light in the host room to only come on once
Vault 115: Reworked the door release mechanism at the end of the mission: it can now only be opened once, and the button, light, keycard reader, and door never reset. This should prevent any instances of players being locked out of (or locked out of) the Overseer's office on subsequent visits.
Vault 115: Other minor cosmetic fixes and improvements
Version 1.3
Improved local maps for all locations
Bradburton Police Department: Repair of apparent lighting seam between first and second floors
Bradburton Police Department: Added some ambient sound effects to the fluorescent lights
Bradburton Underground: Fixed an issue where the gap where part of the cell drain pipe could be seen was fixed
Vault 115: Fixed uptown barricade preview issue
Vault 115: Fixed various typos and other bugs found in multiple terminals
Vault 115: Fixed an issue where most Vault crates were using the wrong material exchange
Mad With Power Mission: Fixed two cases where players could receive targets they had previously skipped
Version 1.2
Vault 115: Fixed Mad With Power quest (may not work on existing saves, though)
Vault 115: Added more turrets and a Assault King
Vault 115: Fixed being able to see the void in the entrance level
Vault 115: Added sounds for blue security doors
Nuka-Town Survivor Hideout: Added long range LOD and made windows transparent + minor changes related to this addition
Bradburton Underground: Fixed one of the ladders behaving like a door that wasn't working properly
Bradburton Underground: Two minor visual issues fixed
Fixed compass headings at Bradburton Police Station and Nuka Town Survivor Hideout
The BA2 version and the component moderator files have been uploaded together. You can choose one of the two to install according to your needs.
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I (original author Jurttu, the same below) always felt that Nuka-World could use more locations, so here are four!
Requires Nuka World DLC (duh).
Features:
4 dungeons of different sizes and types are scattered on the outskirts of Nuka World.
Well designed, environmentally friendly and atmospheric.
Balanced loot for both "normal" and survival games.
Each place has a different amount of background knowledge.
A new mission.
A unique Western revolver with a custom, legendary finish.
Enemies and some loot will be level with the player character.
Highly compatible and won't break pre-composition/rehearsal. All changes are purely additive; no original records have been modified.
Add new location
Bradburton Police Department
Like the rest of the town, this little police station had been abandoned for a long, long time. However, there may be some left for you to steal.
Bradburton Dungeon
Beneath the devastated town lies a network of sewers, basements, maintenance corridors and storm drains. A lot of trash has washed up there over the year …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.