Jump animation (updated)
Replaces the original jumping action.
Screenshots 8 screenshots
About this mod Machine translation
Replaces the original jumping action.
This is where the jump animation file becomes more dynamic than vanilla.
During combat, character movements become stylish.
The base is a melee weapon jump, however, it can also be replaced with a gun weapon jump if the file name is changed.
4 types of jump animation replacements have been packaged and uploaded together. You can choose one of the four to install.
Install these files
into each weapon's folder, or after creating the loose folder if there isn't one.
The default value is 1hm.
///uninstall
Only delete those.
///Idle jump replacement
In this case of motion we can do camera pans.
+++Male+++
So do NPCs.
Meshes\Actors\Character\Animations\MT\Neutral
+++Female+++
NPCs too.
Meshes\Actors\Character\Animations\MT\Neutral\female
///Melee jump replacement
Normally, when an NPC is equipped with a melee weapon, the NPC's jumping action will be replaced if the action is replaced.
If you just want to replace players, prepare custom melee animated weapons and replace those weapons.
But NPC jumps are rare.
+++1hm like a sword or fast weapon like a switch blade+++
Meshes\Actors\Character\Animations\1HM
+++2hm, like a baseball bat+++
Meshes\Actors\Character\Animations\2HM
+++2hm wide, like an ax +++
Meshes\Actors\Character\Animations\2HMWide
+++h2h, like bare hands or deathclaw gloves+++
Meshes\Actors\Character\Animations\H2H
///Gun type jump replacement
To replace to gun motion, add "WPN" to the animation file.
Depending on the weapon type, NPC jumping actions will change, but NPC jumping is minimal.
+++Rifle+++
Players only.
Meshes\Actors\Character\Animations\Player\WPNJumpInPlace.hkx
Meshes\Actors\Character\Animations\Player\WPNJumpInPlaceFall.hkx
Meshes\Actors\Character\Animations\Player\WPNJumpInPlaceLand.hkx
Meshes\Actors\Character\Animations\Player\WPNJumpRun.hkx
Meshes\Actors\Character\Animations\Player\WPNJumpRunFall.hkx
Meshes\Actors\Character\Animations\Player\WPNJumpRunLand.hkx
+++Pistol+++
Players only.
Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpInPlace.hkx
Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpInPlaceFall.hkx
Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpInPlaceLand.hkx
Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpRun.hkx
Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpRunFall.hkx
Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpRunLand.hkx
+++Shoulder-mounted weapons, such as missile launchers+++
This also applies to NPCs.
Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpInPlace.hkx
Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpInPlaceFall.hkx
Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpInPlaceLand.hkx
Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpRun.hkx
Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpRunFall.hkx
Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpRunLand.hkx
+++Hand-held heavy weapons such as miniguns+++
This also applies to NPCs.
Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpInPlace.hkx
Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpInPlaceFall.hkx
Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpInPlaceLand.hkx
Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpRun.hkx
Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpRunFall.hkx
Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpRunLand.hkx
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.