Jump animation (updated)

by Newtonext1234·v1.1·Updated 2023-11-04

Replaces the original jumping action.

Screenshots 8 screenshots

About this mod Machine translation

Replaces the original jumping action.

This is where the jump animation file becomes more dynamic than vanilla.

During combat, character movements become stylish.

The base is a melee weapon jump, however, it can also be replaced with a gun weapon jump if the file name is changed.

4 types of jump animation replacements have been packaged and uploaded together. You can choose one of the four to install.

Install these files

into each weapon's folder, or after creating the loose folder if there isn't one.

The default value is 1hm.

///uninstall

Only delete those.

///Idle jump replacement

In this case of motion we can do camera pans.

+++Male+++

So do NPCs.

Meshes\Actors\Character\Animations\MT\Neutral

+++Female+++

NPCs too.

Meshes\Actors\Character\Animations\MT\Neutral\female

///Melee jump replacement

Normally, when an NPC is equipped with a melee weapon, the NPC's jumping action will be replaced if the action is replaced.

If you just want to replace players, prepare custom melee animated weapons and replace those weapons.

But NPC jumps are rare.

+++1hm like a sword or fast weapon like a switch blade+++

Meshes\Actors\Character\Animations\1HM

+++2hm, like a baseball bat+++

Meshes\Actors\Character\Animations\2HM

+++2hm wide, like an ax +++

Meshes\Actors\Character\Animations\2HMWide

+++h2h, like bare hands or deathclaw gloves+++

Meshes\Actors\Character\Animations\H2H

///Gun type jump replacement

To replace to gun motion, add "WPN" to the animation file.

Depending on the weapon type, NPC jumping actions will change, but NPC jumping is minimal.

+++Rifle+++

Players only.

Meshes\Actors\Character\Animations\Player\WPNJumpInPlace.hkx

Meshes\Actors\Character\Animations\Player\WPNJumpInPlaceFall.hkx

Meshes\Actors\Character\Animations\Player\WPNJumpInPlaceLand.hkx

Meshes\Actors\Character\Animations\Player\WPNJumpRun.hkx

Meshes\Actors\Character\Animations\Player\WPNJumpRunFall.hkx

Meshes\Actors\Character\Animations\Player\WPNJumpRunLand.hkx

+++Pistol+++

Players only.

Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpInPlace.hkx

Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpInPlaceFall.hkx

Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpInPlaceLand.hkx

Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpRun.hkx

Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpRunFall.hkx

Meshes\Actors\Character\Animations\Weapon\Pistol\Player\WPNJumpRunLand.hkx

+++Shoulder-mounted weapons, such as missile launchers+++

This also applies to NPCs.

Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpInPlace.hkx

Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpInPlaceFall.hkx

Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpInPlaceLand.hkx

Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpRun.hkx

Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpRunFall.hkx

Meshes\Actors\Character\Animations\Weapon\GripShoulderFired\WPNJumpRunLand.hkx

+++Hand-held heavy weapons such as miniguns+++

This also applies to NPCs.

Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpInPlace.hkx

Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpInPlaceFall.hkx

Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpInPlaceLand.hkx

Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpRun.hkx

Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpRunFall.hkx

Meshes\Actors\Character\Animations\Weapon\GripHeavy\WPNJumpRunLand.hkx

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
跳跃动画(更新)
File size
36.4 KiB
SHA-256
c041bdc9cd094603a7efda9510f6651a7f95e3d6ffc8aa6cabf8c3a7197d83c2
Stored at
2026-10-10 11:33